Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Hit sounds #31

Open
execut4ble opened this issue Jan 14, 2017 · 2 comments
Open

Hit sounds #31

execut4ble opened this issue Jan 14, 2017 · 2 comments

Comments

@execut4ble
Copy link
Contributor

execut4ble commented Jan 14, 2017

Add a sound that plays whenever you do damage to someone. Just like in Reflex, Quake Live or Adrenaline Gamer 2.

Since there are no "critical" hits in this game, you could add a different sound for headshots instead.

If the damage is done through a wall (via wallgauss), don't play the sound since it would give the player some info advantage. Perhaps it could be played if the wallgauss hit is direct (if there's a way for the game to "see" that).

@Traderain
Copy link

You should do in a manner like in tf2

@chinese-soup
Copy link
Contributor

chinese-soup commented Apr 17, 2021

This requires server-side implementation (or server side implementation of sending the damage dealt to the client). Or can be implemented using Metamod/AMXX, e.g. cutting it out of this: https://forums.alliedmods.net/showthread.php?t=281705

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants