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According to latest HLSDK 25th anniversary, there was a client issue with ghost shots
// JoshA: Changed from PM_STUDIO_BOX to PM_NORMAL in prediction code as otherwise if you hit an NPC or player's// bounding box but not one of their hitboxes, the shot won't hit on the server but it will// play a hit sound on the client and not make a decal (as if it hit the NPC/player).// We should mirror the way the server does the test here as close as possible.//// I initially thought I was just fixing some stupid Half-Life bug but no,// this is *the* root cause of all the ghost shot bad prediction bugs in Half-Life Deathmatch!//// Also... CStrike was always using PM_NORMAL for all of these so it didn't have the problem.gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
Too bad it doesn't work, I would test it myself when I have some time. Maybe a little offtopic but have you tested if AG servers (using BulliT original code) has worst reg code than vanilla HLSDK? Before and after HLSDK25 update?
According to latest HLSDK 25th anniversary, there was a client issue with ghost shots
https://github.com/ValveSoftware/halflife/blob/master/cl_dll/ev_hldm.cpp#L424
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