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So, when bxt is injected into Cry of Fear it allows you to use bxt_cof_disable_save_lock which disables savelock that is applied to the game to not allow you to use save command and you must use tape recorder to save. Thing is, when it's disabled saving through tape recorder doesn't work, it makes changes to the name of the save in a recorder (file named saveinfo#.cof (where # is the number of a slot in a recorder) located at \steamapps\common\Cry of Fear\cryoffear\SAVE) but not to the save file itself (file named cofsave#.sav located at \steamapps\common\Cry of Fear\SAVE). Enabling bxt_cof_disable_save_lock fixes the problem. I've tried all this in a normal game (latest 1.6a patch) and it works fine and from what I understand you can't replicate something like that normally. https://www.youtube.com/watch?v=GZd0DYH3WoA - example of saving with bxt injected and using bxt_cof_disable_save_lock (sorry for bitrate) https://www.youtube.com/watch?v=aO_UaUNYKik - example of saving in a normal game
The text was updated successfully, but these errors were encountered:
So, when bxt is injected into Cry of Fear it allows you to use
bxt_cof_disable_save_lock
which disables savelock that is applied to the game to not allow you to usesave
command and you must use tape recorder to save. Thing is, when it's disabled saving through tape recorder doesn't work, it makes changes to the name of the save in a recorder (file named saveinfo#.cof (where # is the number of a slot in a recorder) located at \steamapps\common\Cry of Fear\cryoffear\SAVE) but not to the save file itself (file named cofsave#.sav located at \steamapps\common\Cry of Fear\SAVE). Enablingbxt_cof_disable_save_lock
fixes the problem. I've tried all this in a normal game (latest 1.6a patch) and it works fine and from what I understand you can't replicate something like that normally.https://www.youtube.com/watch?v=GZd0DYH3WoA - example of saving with bxt injected and using
bxt_cof_disable_save_lock
(sorry for bitrate)https://www.youtube.com/watch?v=aO_UaUNYKik - example of saving in a normal game
The text was updated successfully, but these errors were encountered: