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NodeKeyboard.cc
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NodeKeyboard.cc
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#include "NodeKeyboard.h"
#include <iostream>
using namespace std;
using v8::FunctionTemplate;
SDK* NodeKeyboard::SDKInstance = NULL;
COLORREF ColorFromObject(v8::Local<v8::Object> obj){
Nan::MaybeLocal<v8::Value> R, G, B;
R = Nan::Get(obj, Nan::New("Red").ToLocalChecked());
G = Nan::Get(obj, Nan::New("Green").ToLocalChecked());
B = Nan::Get(obj, Nan::New("Blue").ToLocalChecked());
unsigned int Rint = (unsigned int)Nan::To<uint32_t>(R.ToLocalChecked()).FromMaybe(0);
unsigned int Gint = (unsigned int)Nan::To<uint32_t>(G.ToLocalChecked()).FromMaybe(0);
unsigned int Bint = (unsigned int)Nan::To<uint32_t>(B.ToLocalChecked()).FromMaybe(0);
return RGB(Rint,Gint,Bint);
};
NAN_METHOD(NodeKeyboard::Set) {
v8::Local<v8::Object> obj = info[0]->ToObject();
COLORREF crefColor = ColorFromObject(obj);
try{
ChromaSDK::Keyboard::STATIC_EFFECT_TYPE Effect = {};
Effect.Color = crefColor;
SDKInstance->CreateKeyboardEffect(ChromaSDK::Keyboard::CHROMA_STATIC, &Effect, NULL);
}catch(...){
cout << "caught exception" << endl; // this code is never called.
cout<<SDKInstance<<endl;
}
};
NAN_METHOD(NodeKeyboard::SetCustom) {
ChromaSDK::Keyboard::CUSTOM_EFFECT_TYPE Effect = {};
v8::Local<v8::Object> obj = info[0]->ToObject();
v8::Local<v8::Array> rows = v8::Local<v8::Array>::Cast(obj);
for (unsigned int r = 0; r < rows->Length(); ++r) {
v8::Local<v8::Array> cols = v8::Local<v8::Array>::Cast(rows->Get(r));
for (unsigned int c = 0; c < cols->Length(); ++c) {
v8::Local<v8::Object> obj = cols->Get(c)->ToObject();
Effect.Color[r][c] = ColorFromObject(obj);
}
}
try{
SDKInstance->CreateKeyboardEffect(ChromaSDK::Keyboard::CHROMA_CUSTOM, &Effect, NULL);
}catch(...){
cout << "caught exception" << endl; // this code is never called.
cout<<SDKInstance<<endl;
}
}
void NodeKeyboard::Init(v8::Local<v8::Object> target, SDK* instance) {
NodeKeyboard::SDKInstance = instance;
v8::Local<v8::Object> obj = Nan::New<v8::Object>();
// Nan::Set(obj, Nan::New("key").ToLocalChecked(), Nan::New("value").ToLocalChecked());
Nan::Set(obj, Nan::New("Set").ToLocalChecked(),
Nan::GetFunction(Nan::New<FunctionTemplate>(NodeKeyboard::Set)).ToLocalChecked());
Nan::Set(obj, Nan::New("SetCustom").ToLocalChecked(),
Nan::GetFunction(Nan::New<FunctionTemplate>(NodeKeyboard::SetCustom)).ToLocalChecked());
Nan::Set(target, Nan::New("Keyboard").ToLocalChecked(), obj);
}