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full CTS (Combat Test 8c) support #181

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2 of 20 tasks
ManInMyVan opened this issue Jul 13, 2023 · 10 comments
Open
2 of 20 tasks

full CTS (Combat Test 8c) support #181

ManInMyVan opened this issue Jul 13, 2023 · 10 comments
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wontfix This will not be worked on

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@ManInMyVan
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ManInMyVan commented Jul 13, 2023

  • generic.attack_reach attribute
  • Cleaving enchantment
  • Shield Indicator
  • Activate shields when sneaking
  • 4 tick cooldown on eggs, snowballs
  • Proper attack speeds for weapons
  • Removed warm-up delay from shields
  • Correct damage values
  • Snowball stack size is now 64
  • Potion stack size is now 16 (discluding splash and lingering potions)
  • Correct strength potion lore
  • Eating and drinking animations are interrupted and reset when being hit by a player/mob
  • The attack cooldown is now only 4 ticks (200ms) when an attack is missed.
  • Attacking is no longer possible until the weapon is recharged.
  • The attack timer is now unaffected by switching items, only resetting when the player performs an attack.
  • Entities with hitboxes smaller than 0.9 blocks (such as rabbits and bats, for example) now have them inflated to that value.
  • Entities can now be hit through transparent blocks like grass or vines, without destroying said block.
  • The attack key can be held down to automatically attack at the next available moment. (Has a +1 tick (50ms) penalty)
  • Weapons with shorter cooldowns give victims shorter iframes.
  • anything else I missed
@FlorianMichael
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You can't join CTS servers in the first place, how did you find out that some of the bullet points are already "done"?

@ManInMyVan
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ManInMyVan commented Jul 14, 2023

You can't join CTS servers in the first place

Go to "supported server versions" on the readme.md on this repo, and find "snapshots"

@FlorianMichael
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Ah you mean Combat Test 8C, I thought you meant the Atlas Fork because it is abbreviated CTS

@ManInMyVan ManInMyVan changed the title full CTS support full CTS (Combat Test 8c) support Jul 14, 2023
@FlorianMichael FlorianMichael added the wontfix This will not be worked on label Sep 18, 2023
@FlorianMichael
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Because no one in the Via team has either the time or motivation to do this, there is barely anyone even playing these april fool versions and it's just not worth spending hours and days implementating these changes, I won't close this issue for now because it's still valid, but unlikely that I will ever do it.

@Gaming32
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Gaming32 commented Jan 17, 2024

Combat Tests aren't April Fools versions. They also have decently large communities around them.

@FlorianMichael
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Yes, but I treat them the same way because the protocol for it is part of ViaAprilFools which is already dead because no one cares enough to update it properly.

@FlorianMichael
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We might actually be able to implement some of those features now that 1.20.6 provided new attributes.

@lowercasebtw
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why hasnt there been more work on this, 1.20.5 added item components, I see it being easy to make snowballs stack to 64 and potions stack to 16, etc

@lowercasebtw
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generic.attack_reach isnt that entity_interaction_range from 1.20?

@Kladki
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Kladki commented Oct 24, 2024

In case you didn't know, there is a mod called Combatify which ports CTS mechanics into new versions. In case anyone wants to implement CTS in VFP, maybe it could be used for inspiration.

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