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Implement an efficient way to invalidate shader attributes #164

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ilijapuaca opened this issue Jun 8, 2020 · 0 comments
Open

Implement an efficient way to invalidate shader attributes #164

ilijapuaca opened this issue Jun 8, 2020 · 0 comments
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enhancement New feature or request

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@ilijapuaca
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Whenever drawing occurs, all the attributes are rebuilt regardless of whether they were updated or not. AttributeManager should implement individual attribute invalidation, which should be made use of in appropriate places

@ilijapuaca ilijapuaca added the enhancement New feature or request label Jun 8, 2020
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