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Currently the Z-model engines un-deploy when the engine is deactivated. I don't see a need for this, and it makes the space directly below the engine unusable or the animation would clip into it.
So it would be nice to have a separate "deploy" action for the animation, so that the engine can only be activated while deployed, but doesn't un-deploy on its own when the engine is deactivated.
The text was updated successfully, but these errors were encountered:
Currently the Z-model engines un-deploy when the engine is deactivated. I don't see a need for this, and it makes the space directly below the engine unusable or the animation would clip into it.
So it would be nice to have a separate "deploy" action for the animation, so that the engine can only be activated while deployed, but doesn't un-deploy on its own when the engine is deactivated.
The text was updated successfully, but these errors were encountered: