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staging/undocking the return pod set hub to 0 #267

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danielboro opened this issue Oct 9, 2017 · 0 comments
Open

staging/undocking the return pod set hub to 0 #267

danielboro opened this issue Oct 9, 2017 · 0 comments

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@danielboro
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it was repeatedly mentioned that wen a return pod was undocked or the ship staged the kerbals turn tourists do to losing all/most hub parts.
i suggest that on hub change the new hub will be set to no less then X.
personally i think a day is a good number
but if the goal is just to allow a landing 20-60 minutes will probably be good

im thinking of sudden big hub changes that happen wen parts explode, a ship is staged or undocks so the kerbal are now in a smaller part but still same ship that now has less hub

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