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The UltraStar File Format

The UltraStar file format is a timed text format for describing karaoke songs where singing performance is scored by the karaoke software.

Status of this Document

This document aims to describe the UltraStar File Format in its most recent version 2.0.0.

Important

This document is currently a work-in-progress. Parts of the final specification may change significantly from the current state of this document.

GitHub Issues are preferred for discussion of this specification. Alternatively, you can discuss comments on our Discord server.

1. Introduction

The UltraStar file format provides a standardized representation of karaoke songs. The format has been used for a long time by numerous karaoke games such as UltraStar Deluxe, Performous, or Vocaluxe. There exists an ecosystem of supporting applications for hosting, editing, and managing songs. However, due to the lack of an official file format specification implementations differ and new features cannot be added consistently. This document aims to fix this problem by providing a formal specification for the syntax and semantics of the UltraStar file format.

The UltraStar file format is designed to be edited by machines and humans alike and is intended to be easily understood and edited by technical and non-technical users. This guiding principle is influential for many decisions made during the design process.

1.1. Conventions in this Document

The keywords "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119.

The grammatical rules in this document are to be interpreted as described in RFC 5234. We are using the following core rules:

CR    = %x0D     ; carriage return
LF    = %x0A     ; line feed
CRLF  = CR LF
DIGIT = %x30-39  ; 0-9

1.2. Terminology

The following terminology is used throughout this document:

Song: A song refers to a file in the UltraStar file format. In some contexts song can refer to linked media files as well. In those cases textfile is used to disambiguate individual files.

Medley: A medley is a short, recognizable excerpt from a song. Many games include a designated medley mode.

Implementation: An implementation is any program or software that interacts with the file format.

Game Implementation: A game implementation is an implementation that allows users to sing karaoke songs and potentially scores singing performance.

Caution

The exact terminology has not been decided yet.

2. General Structure

Songs are plain text files The UTF-8 encoding MUST be used. Implementations MUST NOT add a byte order mark to the beginning of a file. In the interests of interoperability, implementations MAY ignore the presence of a byte order mark rather than treating it as an error.

Caution

Whether files with a BOM may be accepted is an open discussion (#46).

The canonical file extension for textfiles is .txt.

Songs consist of a header and a body. The header contains metadata about the song. The body contains the musical data. A file SHOULD end with an E on a single line. Everything after a trailing E MUST be ignored.

Caution

Whether the trailing E is optional or not is open for discussion (#44).

song = file-header
       file-body
       [ %x45 *char ]  ; E
char = %x00-10FFFF

2.1. Line Endings and Whitespace

Both the header and the body of a file are defined in terms of lines. A line is a string of text that is terminated with an end-of-line sequence.

end-of-line = ( CR / LF / CRLF )
empty-line  = end-of-line

Implementations SHOULD use a single Line Feed (%x0A) as line terminator. Implementations MUST accept the end of input (EOF) as a valid line terminator. Empty lines are ignored throughout the entire file.

Caution

Whether empty lines are allowed or not is currently open for discussion (#50). Whether a line that consists only of whitespace is recognized as an empty line has not been decided yet.

Whitespace is used as a separator in many places of the format. Any unicode character with the property White_Space=yes is a valid whitespace character (except for the carriage return %x0D and line feed %x0A both of which are considered line breaks). See Wikipedia for a list of whitespace characters. In the interests of interoperability implementations SHOULD use ASCII spaces (%x20) as whitespace.

WSP = <any unicode character with White_Space=yes>

2. The File Header

The header of a song consists of a sequence of key-value pairs. Each line in the header section starts with a hash. The key and value of a header are separated by a colon. Whitespace around key and value is ignored.

Caution

The terminology “header” is not decided yet. Other terms used for the same concept are “tag”, “attribute” or “field”.

file-header  = *( header-line / empty-line )
header-line  = hash *WSP header-key *WSP colon *WSP header-value *WSP line-break
header-key   = 1*header-char
header-value = single-value / multi-value
multi-value  = single-value *( comma single-value ) [ comma ]
single-value = *( header-char / colon )

header-char  = %x00-09 /  ; exclude line feed
               %x0B-0C /  ; exclude carriage return
               %x0E-39 /  ; exclude colon
               %x3B-10FFFF
hash         = %x23  ; #
colon        = %x3A  ; :
comma        = %x2C  ; ,
period       = %x2E  ; .

Caution

The use of trailing commas in comma-separated header lists has not been decided yet.

Caution

The allowed character sets for header keys and values have not been decided yet.

Comparisons of header keys is case-insensitive. For the sake of consistency header keys SHOULD use only capital letters. Header values are generally case-sensitive unless otherwise specified. An empty value is equivalent to the header being absent. Implementations MAY remove leading and trailing whitespace in header keys and values without changing semantics. Header values may not exceed 255 characters.

Implementations MAY define application-specific headers but SHOULD prefix those headers with the application name to avoid conflicts with future standardized headers. Implementations MUST ignore headers they do not recognize. The order of headers is irrelevant (note the exception in section 3.1.) although standardized headers should precede any application-specific headers.

Caution

Handling of application-specific headers has not been decided yet.

The following sections describe the standardized headers that have been defined. If a syntax for a header is specified it applies to the single-value. If no syntax is specified any valid single-value is valid. Some headers are marked as deprecated or removed from a certain version onward. Implementations MUST continue to apply the defined semantics to a header if it is deprecated in the file format version indicated by the file. Implementations MUST NOT apply semantics to a header if a file indicates a version where the header has been removed.

3.1. Single-Valued and Multi-Valued Headers

Headers can be single-valued or multi-valued. Single-valued headers can only be specified once and can only contain a single value. For the sake of robustness implementations SHOULD ignore multiple occurrences of single-valued headers (which value is chosen in such a case is an implementation detail).

Multi-valued headers can contain multiple values separated by a comma (%x2C). Additionally, multiple occurrences of a multi-valued header are semantically equivalent to a single occurrence where all values are concatenated by commas in order of occurrence. In this way the order of multi-valued headers is significant.

Implementations MAY remove leading and trailing whitespace of individual values of a multi-valued header without changing sematics. Implementations MAY also remove empty values in a multi-valued header without changing semantics.

Warning

Backwards-Compatible Change in version 1.1.0

Multi-Valued Headers were introduced in version 1.1.0 of the format. Headers indicated as multi-valued were single-valued in previous versions.

Warning

Backwards-Compatible Change in version ???

Concatenating multiple occurrences of multi-valued headers was introduced in version ??? of the format. Previously handling of repeated headers was not covered by this specification.

Caution

The use of multi-valued headers has not been decided yet (#22).

3.2. File References

Some headers reference other files, most notably AUDIO, VIDEO, COVER, and BACKGROUND. These file references are always relative to the textfile from which they are referenced. As a security measure file references MUST NOT use absolute paths. Implementations SHOULD refuse to load absolutely referenced files.

Caution

Whether absolute paths are allowed or not hasn't been decided yet.

Important

In Windows file names are case-insensitive (i.e. there cannot be two files in a folder that differ only by their case). Linux and macOS however, use fully case-sensitive file systems. Implementations might need to pay special attention to this fact to ensure that files are compatible across all systems.

3.3. The VERSION Header

Required:     Yes
Multi-Valued: No
Syntax:       1*DIGIT period 1*DIGIT period 1*DIGIT
Since:        1.0.0

The VERSION header indicates the version of this specification that a file complies to. The value of the header is a triplet of numbers separated by periods. Similar to semantic versioning ´ the version number implicates a certain level of compatibility. In particular an implementation supporting version 1.0.0 of this spec should be able to process files using a version of 1.1.0 without any changes (although new features might not be supported). Implementations SHOULD NOT attempt to process files with a higher major version than they were designed to work with.

In absence of the VERSION header implementations SHOULD assume the version 0.3.0. Implementations SHOULD reject a file based on the value of the VERSION header, in particular if the value is syntactically invalid.

The VERSION header SHOULD be the first header in a file.

3.4. The BPM Header

Required:     Yes
Multi-Valued: No
Syntax:       1*DIGIT [ period 1*DIGIT ]
Since:        0.1.0

The BPM header indicates the number of beats per minute as a decimal value. The notes in a song are quantized in beats. A single beat is the smallest unit of time that can be present in a song. The value of this tag is arbitrary in the sense that it is usually 4 to 8 times higher than the actual BPM of a song.

Warning

Breaking Change in version 2.0.0

In versions 0.x and 1.x the value of the BPM header was implicitly quadrupled. This is not the case for version 2.0.0 and above.

Caution

The removal of the implicit quadrupling has not been decided yet.

Warning

Breaking Change in version 2.0.0

In versions 0.x and 1.x the comma was allowed as decimal separator in addition to the period. This feature has been removed in version 2.0.0 and above.

Caution

The removal of the comma as a valid decimal separator has not been decided yet.

3.5. The AUDIO Header

Required:     Yes
Multi-Valued: No
Since:        1.1.0

The AUDIO header contains a file reference (as defined in section 3.2.) to an audio file. This file contains the full version of a song (including instrumentals and vocals). Supported audio formats are an implementation detail. Implementations MUST disregard the MP3 header if an AUDIO header is present (even if the specified file cannot be found or processed).

Caution

If media files should follow a specific naming scheme has not been decided yet.

3.6. The MP3 Header

Required:     Yes (Versions 0.x and 1.x)
Multi-Valued: No
Since:        0.1.0
Deprecated:   1.1.0
Removed:      2.0.0

The MP3 header contains a file reference (as defined in section 3.2.) to an audio file. This header has been replaced by the AUDIO header.

3.7. The TITLE Header

Required:     Yes
Multi-Valued: No
Since:        0.1.0

The TITLE header contains the title of the song.

3.8. The ARTIST Header

Required:     Yes
Multi-Valued: No
Since:        0.1.0

The ARTIST header contains the artist of the song.

3.9. The COVER, BACKGROUND, and VIDEO Headers

Required:     No
Multi-Valued: No
Since:        0.2.0

The headers COVER, BACKGROUND, and VIDEO contain file references to image files or in case of VIDEO video files. Implementations MAY use these files to display cover artwork and background graphics during gameplay. Supported image and video formats are an implementation detail.

Caution

If a minimum requirement concerning media types should be part of the spec has not been decided yet.

Caution

If media files should follow a specific naming scheme has not been decided yet.

3.10. The VOCALS and INSTRUMENTAL Headers

Required:     No
Multi-Valued: No
Since:        1.1.0

The VOCALS and INSTRUMENTAL header contain file references to audio files. These files contain the a cappella and instrumental versions of the song respectively. Implementations MAY use these instead of AUDIO to give users the option of changing the volume of vocal and instrumental tracks separately.

Caution

Whether the inclusion of VOCALS requires the inclusion of INSTRUMENTAL is currently not decided.

3.11. The GAP Header

Required:     No
Multi-Valued: No
Syntax:       1*DIGIT
Since:        0.2.0

The GAP header indicates an amount of time in milliseconds from the beginning of the audio track until beat 0. This effectively offsets all notes in a song by this amount of time relative to the audio track. The GAP value is an integer.

Caution

Whether negative GAP values are allowed or disallowed is not decided yet.

Warning

Breaking Change in version 2.0.0

In versions 0.x and 1.x the value of GAP could also be a decimal value. Since version 2.0.0 this is not allowed anymore.

3.12. The VIDEOGAP Header

Required:     No
Multi-Valued: No
Syntax:       [ minus ] 1*DIGIT
Since:        0.2.0

The VIDEOGAP header indicates an amount of time in milliseconds that the background video will be delayed relative to the audio of a song. The VIDEOGAP value is an integer.

Warning

Breaking Change in version 2.0.0

In versions 0.x and 1.x the value of VIDEOGAP was specified in seconds as a decimal value. Version 2.0.0 changes this to an integer and milliseconds.

3.13. The NOTESGAP Header

Required:     No
Multi-Valued: No
Syntax:       [ minus ] 1*DIGIT
Since:        0.2.0
Deprecated:   0.3.0
Removed:      1.0.0

The NOTESGAP header is deprecated and MUST NOT be used. Implementations MUST ignore the field if present.

Note

The NOTESGAP header was defined in version 0.1.0 But its semantics were never fully specified.

3.14. The START and END Headers

Required:     No
Multi-Valued: No
Syntax:       1*DIGIT
Since:        0.2.0

The START and END header specify two time points in milliseconds relative to the start of the audio data that indicate a start and end point for the song. Game implementations SHOULD start and end the song at the specified points and scale scoring accordingly. Both START and END values are integers.

Note

The START and END values do not affect the placement of notes nor any other time codes relative to the audio. They simply indicate that a song should be started or stopped a certain amount of time into the audio file.

Warning

Breaking Change in version 2.0.0

In versions 0.x and 1.x START was specified in seconds as a decimal value. Version 2.0.0 changes this to an integer and milliseconds.

3.15. The PREVIEWSTART Header

Required:     No
Multi-Valued: No
Syntax:       1*DIGIT
Since:        0.2.0

The PREVIEWSTART header indicates a time offset in milliseconds relative to the start of the audio where the preview starts. Implementations MAY use this value when playing a song in a preview setting (e.g. during song selection). In its absence implementations SHOULD default to the start of the medley section (if available).

Warning

Breaking Change in version 2.0.0

In versions 0.x and 1.x PREVIEWSTART was specified in seconds as a decimal value. Version 2.0.0 of this specification changes this to an integer and milliseconds.

3.16. The MEDLEYSTART and MEDLEYEND Headers

Required:     No
Multi-Valued: No
Syntax:       1*DIGIT
Since:        2.0.0

The MEDLEYSTART and MEDLEYEND headers indicate in milliseconds the start and end of the medley section of a song relative to the start of the audio. These tags replace MEDLEYSTARTBEAT and MEDLEYENDBEAT in version 2.0.0 of this specification.

3.17. The MEDLEYSTARTBEAT and MEDLEYENDBEAT Headers

Required:     No
Multi-Valued: No
Syntax:       1*DIGIT
Since:        0.2.0
Removed:      2.0.0

The MEDLEYSTARTBEAT and MEDLEYENDBEAT headers indicate in beats the start and end of the medley section of a song. Implementations MUST respect the GAP value when calculating the medley start and end times.

Warning

Breaking Change in version 2.0.0

The headers MEDLEYSTARTBEAT and MEDLEYENDBEAT have been replaced by MEDLEYSTART and MEDLEYEND in version 2.0.0 of this specification.

3.18. The CALCMEDLEY Header

Required:     No
Multi-Valued: No
Syntax:       "on" / "off"
Since:        0.2.0

If MEDLEYSTART or MEDLEYEND (MEDLEYSTARTBEAT or MEDLEYENDBEAT for versions before 2.0.0) are not specified, the CALCMEDLEY header indicates whether an implementation is supposed to determine the start and end of the medley section automatically. The value of this header is compared case-insensitively.

Caution

The exact semantics of the CALCMEDLEY header have not been defined yet.

3.19. The YEAR Header

Required:     No
Multi-Valued: No
Syntax:       4DIGIT
Since:        0.2.0

The YEAR indicates the year in which the song was released. The value must be a positive integer.

Caution

The exact syntax of the YEAR header has not been decided yet.

3.20. The GENRE Header

Required:     No
Multi-Valued: Yes
Since:        0.2.0

The GENRE defines the genre(s) of the song. Individual genre values MUST be compared case-insensitively. For consistency, it is usually best to capitalize genres.

Caution

Whether genres should be compared case-insensitively or not hasn't been decided yet.

3.21. The LANGUAGE Header

Required:     No
Multi-Valued: Yes
Since:        0.2.0

The LANGUAGE header indicates the spoken or sung language(s) of a song. Valid values for this header are the english language names according to ISO 639-2. LANGUAGE values are compared case-insensitively.

Caution

The set of valid values for the LANGUAGE header has not been decided yet.

3.22. The EDITION Header

Required:     No
Multi-Valued: Yes
Since:        0.2.0

The EDITION indicates what edition of games a song belongs to. While this header is intended to hold commercially available editions (e.g. SingStar Pop Hits, GuitarHero Live) implementations MUST NOT reject a file based on the value of this header. A list of SingStar editions is available here. For arbitrary keywords see the TAGS header.

3.23. The TAGS Header

Required:     No
Multi-Valued: Yes
Since:        1.1.0

The TAGS allow association of any reasonable keyword with a song. Implementations SHOULD compare tags in a case-insensitive manner.

Caution

Whether tags should be compared case-insensitively or not hasn't been decided yet.

3.24. The P1 thru P9 Headers

Required:     Yes for multi-voice songs
Multi-Valued: No
Since:        0.2.0

The headers P1, P2, …, P9 indicate the names of the voices of a song. These names correspond to the voices indicated by the P1, P2, …, P9 voice changes (see section 3.3). If the voices correspond to different singers in the original song, the header values often indicate the names of the original singers.

The association of header values to voices is defined by the numerical value after each P respectively, i.e. the header P2 indicates the name of the voice whose notes are introduced by the P2 voice change. If a song uses the voice change Pn the corresponding Pn header is required.

Note

As P0 is not a valid voice change, the header P0 is not specified.

Caution

The exact semantics of the P headers have not been decided yet.

3.25. The DUETSINGERP1 thru DUETSINGERP9 Headers

Required:     No
Multi-Valued: No
Since:        0.2.0
Deprecated:   0.3.0
Removed:      1.0.0

The headers DUETSINGERP1, DUETSINGERP2, …, DUETSINGERP9 are aliases for P1 thru P9, etc. If both are specified P1 thru P9, headers take precedence.

3.26. The CREATOR Header

Required:     No
Multi-Valued: Yes
Since:        0.2.0

The CREATOR indicates who created the textfile. Values are usually usernames or gamer tags.

Note

Some implementations are known to use an application-specific header AUTHOR in place of CREATOR. The semantics of the AUTHOR header are not part of this specification.

3.27. The PROVIDEDBY Header

Required:     No
Multi-Valued: No
Since:        1.1.0

The PROVIDEDBY header indicates the source of a particular textfile. Implementations concerned with providing textfiles to many users (sometimes referred to as "hosters") SHOULD set this value automatically. Values SHOULD be valid URLs according to RFC 1738 using the HTTP or HTTPS scheme.

3.28. The COMMENT Header

Required:     No
Multi-Valued: No
Since:        0.2.0

The COMMENT header can include arbitrary text. Implementations MUST NOT assign semantics to the value of this header.

3.29. The ENCODING Header

Required:     No
Multi-Valued: No
Syntax:       "UTF-8" / "CP1252" / "CP1250"
Since:        0.2.0
Deprecated:   0.3.0
Removed:      1.0.0

The ENCODING header specifies the encoding used for text values in a textfile. If present implementations MUST apply this encoding to all header values and all note texts. Implementations MAY support additional encodings. Names of encodings are compared in a case-insensitive manner.

Important

Many implementations only apply the specified encoding to subsequent headers and note texts. Although this is technically not spec-compliant it is usually best to put the ENCODING header first.

Warning

The use of the ENCODING tag is highly discouraged. Songs must always use the UTF-8 encoding.

3.30. The RELATIVE Header

Required:     No
Multi-Valued: No
Syntax:       "yes" / "no"
Since:         0.2.0
Deprecated:    0.3.0
Removed:       1.0.0

The RELATIVE header enables Relative Mode (see Appendix A).

3. The File Body

The body of a file consists of a sequence of notes, end-of-phrase markers, and voice changes.

body = *( note /
          end-of-phrase /
          voice-change /
          empty-line )

The sequence of notes and end-of-phrase markers SHOULD appear in ascending order by their start beats.

Caution

Whether the body of a file must or may be sorted is not decided yet.

3.1. Notes

A note is a musical element in a song. Each note is defined by its type, start beat, duration, pitch, and text.

note = note-type
       WSP start-beat
       WSP duration
       WSP pitch
       WSP note-text
       line-break

note-type  = %x21-22 / %x24-7E  ; Visible ASCII-characters except space and #
start-beat = 1*DIGIT
duration   = 1*DIGIT
pitch      = [ minus ] 1*DIGIT
note-text  = 1*( %x20-10FFFF )

minus   = %x2D  ; -

Caution

Whether only a single or multiple whitespace character in a row are allowed is currently up for discussion (#46).

The note type indicates how singing the correct or wrong note should affect scoring. The following sections define standard note types. Implementations MAY substitute unknown note types with freestyle notes (F). Implementations MUST NOT attach semantics to note types not covered by this specification.

The start beat and duration define the time when a note appears in a song. Both are indicated in beats (see section 3.3.) relative to offset indicated by the GAP header. The end beat of a note is calculated as its start beat plus its duration. Notes SHOULD NOT overlap, i.e. the start beat of a note being between the start beat (inclusive) and end beat (exclusive) of another note.

Caution

Whether and how applications may define custom note types hasn't been decided yet.

Caution

Whether negative note starts and/or durations are valid is, hasn't been decided yet.

The pitch of a note is encoded as the number of half-steps relative to C4 (also referred to as middle C). So a pitch of 5 represent an F4 and a pitch of -2 represents an A#3.

Note

The pitches in this paragraph use scientific pitch notation.

3.1.1. Regular Notes :

A regular note is indicated by the note type : (colon, %x3A). A regular note indicates that a certain pitch is to be held for a certain duration. Game implementations MAY decide to compare pitches independently of the octave (i.e. compare pitches module 12).

3.1.2. Golden Notes *

A golden note is indicated by the note type * (asterisk, %x2A). Golden note have the same semantics as regular notes. However, during scoring game implementations SHOULD award more points for golden notes. The exact scoring behavior is an implementation detail.

3.1.3. Rap Notes R

Warning

Rap notes are standardized in version 0.2.0 of this specification.

A rap note is indicated by the note type R (the letter R, %x52). Rap notes have the same timing semantics as regular notes but are intended or spoken phrases that do not have a defined pitch. Implementations MUST ignore pitch information on rap notes.

3.1.4. Golden Rap Notes G

Warning

Golden rap notes are standardized in version 0.2.0 of this specification.

A golden rap note is indicated by the note type G (the letter G, %x47). Golden rap notes have the same semantics as rap notes. However, during scoring game implementations SHOULD award more points for golden rap notes. The exact scoring behavior is an implementation detail.

3.1.5. Freestyle Notes F

Warning

Freestyle notes are standardized in version 0.2.0 of this specification.

A freestyle note is indicated by the note type F (the letter F, %x46). Similar to rap notes, freestyle notes do not carry pitch information. Additionally, game implementations MUST NOT award points for freestyle notes.

3.2. End-of-Phrase Markers

End-of-Phrase markers are indicated by a - character (hyphen/minus, %x2D).

end-of-phrase = dash
                WSP start-beat
                *WSP line-break

An end-of-phrase marker carries no musical information but indicates the end of a phrase in the song. This is usually interpreted as a line break in the lyrics.

An end-of-phrase SHOULD NOT appear between the start beat (inclusive) of a note and its end beat (exclusive). An end-of-phrase marker SHOULD NOT appear before the start time of the first note or after the start time of the last note.

Caution

Whether leading or trailing end-of-phrase markers are allowed is currently up for discussion (#44).

Caution

Whether there can be non-whitespace text following an end-of-phrase indicator has not been decided yet.

3.3. Voice Changes

Warning

Breaking Change in version 0.2.0

In version 0.1.0 only single-voice songs were defined. Voice changes are specified since version 0.2.0.

A voice change (also referred to as a “player change”) is indicated by a P (the letter P, %x50), immediately followed by a single digit.

voice-change   = p voice-numer
                *WSP line-break
p              = %x50  ; P
voice-number   = DIGIT

A voice change indicates that all notes and end-of-phrase markers following this line belong to the voice indicated by the voice-number. Implementations MAY choose to limit the number of voices. If the body of a song does not start with a voice change, P1 is assumed implicitly. To improve readability notes for different voices should not be interlaced.

Note

A voice change does NOT implicitly add an end-of-phrase indicator.

Voice changes SHOULD appear in ascending order of voice-number and there SHOULD be no gaps (i.e. a song having notes for P1 and P3, but not P2). The exact voice-number carries no semantics other than its relative order with other voice-number and its association with the corresponding header (see section 3.25). In particular a file that uses P3 and P5 can be rewritten using P1 and P2 with no change in semantics.

Tip

A song that makes use of voice changes is referred to as a “duet”.

Note

There exists a legacy behavior where an indicated P3 would start a sequence of notes that apply to both voices. This behavior is explicitly NOT compliant with this specification.

A song that uses voice changes MUST also include the appropriate P1 thru P9 headers indicating the names of the voices.

Caution

Whether songs that make use of voice changes need to start their body with a voice change has not been decided yet.

Caution

Whether single-voice songs can have voice changes (only P1) has not been decided yet.

Caution

Whether gaps in voice-numbers are allowed has not been decided yet.

Caution

Whether there may be a whitespace between the P and the indicated voice is currently open for discussion (#46).

Appendix

A. Relative Mode

Warning

Relative mode is deprecated and has been removed in version 1.0.0 of this specification.

Relative mode is a special input mode that affects parsing and interpreting songs significantly. Relative mode is enabled by the RELATIVE header being set to yes (case-insensitive).

Syntax

When relative mode is enabled, the syntax of end-of-phrase markers changes:

end-of-phrase =/ dash
                 WSP start-beat
                 WSP rel-offset
                 *WSP line-break
rel-offset    = 1*DIGIT

Note that the syntax in relative mode is incompatible with the normal syntax. Implementations MUST NOT try to rectify a missing RELATIVE header based on the end-of-phrase markers encountered.

Semantics

In relative mode the semantics of start times changes for notes and end-of-phrase markers.

  • At the start of the body a relative offset rel is initialized to the value of the GAP header (or 0 if no GAP header exists).
  • The start times of notes and end-of-phrase markers are relative to the current rel value. The absolute start time is calculated as rel + start-beat.
  • End-of-phrase markers in relative mode include a rel-offset. After the start time of the end-of-phrase marker has been interpreted, the rel-offset value is added to rel for subsequent lines.

Important

In relative mode the order of notes and end-of-phrase markers within a file is significant.

In files with multiple voices each voice has its own rel value which is independent of other voices. The rel value for a voice does not reset when a voice change is encountered.