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button.py
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button.py
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import pygame.font
class Button():
def __init__(self, ai_settings, screen, msg):
"""ai_settings to change, screen to draw, and msg to display"""
self.screen = screen
self.scren_rect = screen.get_rect()
#dimensions and properties
self.width, self.height = 200, 50
self.button_color = (0, 255, 0)
self.text_color = (255,255,255)
self.font = pygame.font.SysFont(None, 48)
#rect
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.scren_rect.center
#message
self.prep_msg(msg)
def prep_msg(self, msg):
"""turn msg into image"""
self.msg_image = self.font.render(msg, True,
self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)