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alien_invasion.py
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alien_invasion.py
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import pygame
from pygame.sprite import Group
from settings import Settings
import game_functions as gf
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from alien import Alien
from alien_bullet import Alien_Bullet
def run_game():
"""initialize pygame, settings, and screen object"""
pygame.init()
#store Settings
ai_settings = Settings()
#setup screen
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#play button
play_button = Button(ai_settings, screen, "Play")
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
#make a ship, bullets and aliens
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
alien_bullets = Group()
#create alien fleet
gf.create_fleet(ai_settings, screen, ship, aliens)
#start main loop of game
while True:
#look for keyboard events
gf.check_events(ai_settings, screen, stats, play_button, sb, ship, aliens, bullets, alien_bullets)
if stats.game_active:
#move the ship
ship.update()
#move/create bullets
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
gf.update_alien_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, alien_bullets)
#move/destroy aliens
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets, alien_bullets)
#draw new screen with changes
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, alien_bullets, play_button)
run_game()