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Farming Station Planting Null Seed #4

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TehNut opened this issue Aug 6, 2015 · 12 comments
Open

Farming Station Planting Null Seed #4

TehNut opened this issue Aug 6, 2015 · 12 comments

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@TehNut
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TehNut commented Aug 6, 2015

When you have no hoe in the Farming Station and it plants the crop on Farmland, it plants a null crop. I'unno why.

@bochen415
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Powered ender io farming station with tier 4 seeds without any tools crashed the instance

https://gist.github.com/bochen415/0feeaf1251840d3fc674

@joye-ramone
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For me issue with Ender IO planter still present in latest version for minecraft 1.10.
Do you any idea how to fix this?

@darkphan
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darkphan commented Jul 6, 2017

This is still a problem. Any automation results in null seeds, if those seeds are broke then the clien and/or server will crash. I really like this mod, as it appears to be the only one that lets you make custom seeds/crops.

@bochen415
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Using Plant Gatherer from Industrial Foregoing results in null seeds.

Recreated in a minimal environment:
ResourcefulCrops-1.12-2.1.1-62
MinecraftForge-1.12.2-14.23.0.2532
industrialforegoing-1.12.2-1.5.4-91
tesla-core-lib-1.12-1.0.11
Forgelin-1.5.1

@bochen415
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@TehNut
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TehNut commented Nov 11, 2017

...But I specifically tested with Industrial Foregoing and even yelled at Buuz to get this change implemented. InnovativeOnlineIndustries/Industrial-Foregoing@bae76f2

@CyberLeo
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CyberLeo/[email protected] works for me. Not wholly sure why.
@TehNut are you still accepting pull requests for 1.10?

@TehNut
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TehNut commented Jan 10, 2018

No, especially if they pull CoFH crap into the workspace.

@CyberLeo
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CyberLeo commented Jan 11, 2018

No, especially if they pull CoFH crap into the workspace.

I must admit I am disappointed by the immaturity of this comment.

Oh well. It's here if anyone else wants to use it.

@TehNut
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TehNut commented Jan 11, 2018

Didn't realize not wanting to pull a coremod that isn't doing anything into my workspace was "immature".

¯\_(ツ)_/¯

@CyberLeo
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Your desire is not immature; just your choice of words.

Regardless, I've had a deeper look into this, and it seems as though EnderIO had at some point switched from embedding CoFHapi to importing CoFHlib as a submodule.

Given your reaction, I can surmise you would feel similarly negatively towards embedding enough of cofh.api.energy to allow symbol resolution to complete. Thus, there seems to be no way to simultaneously provide EnderIO integration from within ResourcefulCrops and satisfy your desire to avoid CoFH.

@TehNut
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TehNut commented Jan 13, 2018

This is unofficial mod development for a children's video game about virtual Legos. If you were expecting professionalism from somebody who does this as a hobby, you came to the wrong place.

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