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This third pre-release of this Project aims to give the player the ability to try out the movement of the juggernaut, the HUD and the shooting and fighting enemies and their AI (Lowe and Ameise).
This is the result of two weeks since the project started officially.
In order to have a great experience, please read the following lines:
KeyBindings
WASD (or equivalent in your language) to move the juggernaut
Left Click to fire the main weapon
Right Click to fire the secondary weapon
Mouse Wheel: to Zoom In or out (up to 8.0X)
Mouse movement to rotate the juggernaut
ESC to pause and open the settings
Space to revive when destroyed
A Sprint Key is considered.
Pause Menu
In the pause menu, you are able to change various parameters and some for testing purposes:
["*" means the parameter is for testing purpose and may disappear between versions]
Demo Settings
SpawnCount*: The number of Legion Units to spawn (between 1 and 30)
SpawnRadius*: The spawn circle area (between 20 and 1000m)
AmeiseLoweRatio*: The proportion of Ameise and Lowe in percent. It corresponds to the Ameise percentage (Lowe is 1 - %)
AmeiseHealth*: The health of the Ameise units (between 100 and 1000)
LoweHealth*: The health of the Lowe units (between 100 and 1500)
Juggernaut
MouseSensitivity: The movement sensibility
Movement Speed*: The movement speed of the juggernaut
Health*: The juggernaut Health, between 100 and 3000
Sound
MusicVolume: The intensity of the musics (in dB) (there is no music currently)
SfxVolume: The intensity of the sound effects (in dB)
Before reporting anything
Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86:Eigthy Six License.
This project is currently only in English.
Contribution
Patreon / Donations
Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!
Cold_
Excalibur's Blad
amadi
terrainCiel5173
MobiusReaper
Project Development
Thank you to those who directly contributed to the project, and of course those who kept giving out great ideas, remarks and being there!
LegionSpawner: select range, number and Lowe / Ameise Ratio
Ability to modify enemy health or our health
Created "Ameise"
Created "Lowe"
Factions to identify origin (Republic and Legion): currently you can't damage the same faction as yourself (to remove in the future as it goes against Shin using a Lowe to kill Ameise)
Blackboard can use dynamic variable (but it loses readibility)
Changes
Damage are now using a curve (used by the lifetime of the bullet) instead of a float
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Legion AI (Fight)
This third pre-release of this Project aims to give the player the ability to try out the movement of the juggernaut, the HUD and the shooting and fighting enemies and their AI (Lowe and Ameise).
This is the result of two weeks since the project started officially.
In order to have a great experience, please read the following lines:
KeyBindings
W
A
S
D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weaponMouse movement
to rotate the juggernautESC
to pause and open the settingsSpace
to revive when destroyedA Sprint Key is considered.
Pause Menu
In the pause menu, you are able to change various parameters and some for testing purposes:
["*" means the parameter is for testing purpose and may disappear between versions]
Demo Settings
Juggernaut
Sound
Before reporting anything
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86:Eigthy Six License.
This project is currently only in English.
Contribution
Patreon / Donations
Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!
Project Development
Thank you to those who directly contributed to the project, and of course those who kept giving out great ideas, remarks and being there!
New
Changes
What's Changed
Full Changelog: v0.0.1-alpha...v0.1.0-alpha
This discussion was created from the release v0.1.0-alpha : Legion AI (fight).
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