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This first pre-release of this Project aims to give the player the ability to try out the movement of the juggernaut, the HUD and the shooting.
This is the result of one week since the project started officially.
In order to have a great experience, please read the following lines:
KeyBindings
W``A``S``D (or equivalent in your language) to move the juggernaut
Left Click to fire the main weapon
Right Click to fire the secondary weapon
Mouse Wheel: to Zoom In or out (up to 8.0X)
Mouse movement to rotate the juggernaut
ESC to pause and open the settings
A Sprint Key is considered.
Before reporting anything
Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86:Eigthy Six License.
This project is currently only in English.
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Juggernaut HUD and Core
This first pre-release of this Project aims to give the player the ability to try out the movement of the juggernaut, the HUD and the shooting.
This is the result of one week since the project started officially.
In order to have a great experience, please read the following lines:
KeyBindings
W``A``S``D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weaponMouse movement
to rotate the juggernautESC
to pause and open the settingsA Sprint Key is considered.
Before reporting anything
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86:Eigthy Six License.
This project is currently only in English.
What's Changed
New Contributors
Full Changelog: https://github.com/Taliayaya/Project-86/commits/v0.0.0-alpha
This discussion was created from the release Juggernaut basis.
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