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One of our internal tests failed b/c although pogoist moved and broke blocks, its pos did not change in the entities list, creating apparent novelty of blocks disappearing w/o cause.
it seems PAL is failing to update the pogoist's pos in the entities list. It does not change throughout the game.
It's stuck at 68, 17, 43. Eg, at the end of the game:
I'll attach pal-tournament.log and the PAL messages echoed by our bridge.
(for sift ref: ticket:442 and full logs at /var/lib/jenkins/workspace/openmind/build-images/code/test/results/pal-tournament-v2-nonov-3-games-2023-03-01-193740-openmind0)
The text was updated successfully, but these errors were encountered:
In attached file (entity-list-from-bridge-log.txt), PAL reports two different locs for the pogoist:
[68,17,43] (the reported position that never changes)
NOTE: this could cause our agent to send an erroneous novelty report (ie, FALSE POSITIVE) when pogoist's actions interfere with its plan, even though pogoist is apparently not moving.
One of our internal tests failed b/c although pogoist moved and broke blocks, its
pos
did not change in theentities
list, creating apparent novelty of blocks disappearing w/o cause.it seems PAL is failing to update the pogoist's
pos
in theentities
list. It does not change throughout the game.It's stuck at
68, 17, 43
. Eg, at the end of the game:Otoh, the pogoists
pos
does change in theaction
list, eg:I'll attach pal-tournament.log and the PAL messages echoed by our bridge.
(for sift ref: ticket:442 and full logs at
/var/lib/jenkins/workspace/openmind/build-images/code/test/results/pal-tournament-v2-nonov-3-games-2023-03-01-193740-openmind0
)The text was updated successfully, but these errors were encountered: