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Unexplained failures to place tree tap in 1-1-1-E tournament #72

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mpatsift opened this issue Oct 17, 2022 · 0 comments
Open

Unexplained failures to place tree tap in 1-1-1-E tournament #72

mpatsift opened this issue Oct 17, 2022 · 0 comments

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@mpatsift
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We’re frequently hitting games using the shared 1-1-1-E domains where our agent can’t place the tree tap. It’s not a crash. PAL responds with:

2022-10-14_16:28:13: PAL: [2022-10-14 11:28:13] [16:28:13] [BOT API THREAD/INFO]: [CLIENT]{"goal":{"goalType":"ITEM","goalAchieved":false,"Distribution":"Uninformed"},"command_result":{"command":"PLACE_TREE_TAP","argument":"","result":"FAIL","message":"Block not placed","stepCost":300.0},"step":103,"gameOver":false}

I just inspected one of these games with our game viz and I don’t understand why these PLACE_TREE_TAP commands are failing. I’ve attached some excerpts from a game in which our agent failed five times to place a tree tap, then finally succeeded. In each of the png images, it appears that agent is located correctly one block away from the tree and the locs in the bridge log excerpts confirm that.
pal-tournament-ph3-shared-1-1-1-E-2022-10-14-112106-openmind0-for-utd.tar.gz

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