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Sphere planet이라 Light에 따른 안보이는 구역 생김, 적절하게 빛 구현
Oculus 용 우주인 손 Asset 찾기
상호작용 가능한 곡괭이, 우주선 Asset 찾기
Unity 프로젝트 안정적으로 공유하는 방법 찾기
EzTornado https://assetstore.unity.com/packages/vfx/particles/environment/ez-tornado-203025
FREE Skyboxes - Sci-Fi & Fantasy https://assetstore.unity.com/packages/2d/textures-materials/sky/free-skyboxes-sci-fi-fantasy-184932
Mountains Canyons Cliffs 폴더명 : InfinitaStudio - Mountains https://assetstore.unity.com/packages/3d/environments/landscapes/mountains-canyons-cliffs-53984
폴더명 : InfinitaStudio - Mountains
Mars Landscape 3D https://assetstore.unity.com/packages/3d/environments/landscapes/mars-landscape-3d-175814
Mountain Terrian + Rock +Tree '폴더명: Mountain Terrian' https://assetstore.unity.com/packages/3d/environments/landscapes/mountain-terrain-rock-tree-97905
Polybrush Data (Package Manager - Unity registry 에 있는 Asset) + Sample shader https://docs.unity3d.com/Packages/[email protected]/manual/index.html
1. Hierarchy
2. A_Planet
Sample/Polybrush/1.1.4/Shader Examples/Shader/Planet_A2 Material
3. Mountain
'GravityBody' 중력을 받는 물체에 Components 추가 GravityAttractor 로 Planet 태그가 있는 Component를 인식, A_Planet tag를 Planet으로 해야함
Planet
'FirstPersonController' 이동하는 물체에 Components 추가,
이동 물체 하위에 Camera 있어야 함(카메라로 시작 transform 설정됨)
Rigidbody Component 있어야 함.
위에서 이동하고 싶은 환경(Planet, Mountain 등) Ground 또는 collision layer 있어야함
Grounded mask 에서 위에서 움직일 수 있는 layer선택 가능, 다중 선택 가능
현재 Scene
The text was updated successfully, but these errors were encountered:
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Related Problem
Sphere planet이라 Light에 따른 안보이는 구역 생김, 적절하게 빛 구현
Oculus 용 우주인 손 Asset 찾기
상호작용 가능한 곡괭이, 우주선 Asset 찾기
Unity 프로젝트 안정적으로 공유하는 방법 찾기
Describe Feature
사용한 에셋
EzTornado
https://assetstore.unity.com/packages/vfx/particles/environment/ez-tornado-203025
FREE Skyboxes - Sci-Fi & Fantasy
https://assetstore.unity.com/packages/2d/textures-materials/sky/free-skyboxes-sci-fi-fantasy-184932
Mountains Canyons Cliffs
폴더명 : InfinitaStudio - Mountains
https://assetstore.unity.com/packages/3d/environments/landscapes/mountains-canyons-cliffs-53984
Mars Landscape 3D
https://assetstore.unity.com/packages/3d/environments/landscapes/mars-landscape-3d-175814
Mountain Terrian + Rock +Tree
'폴더명: Mountain Terrian'
https://assetstore.unity.com/packages/3d/environments/landscapes/mountain-terrain-rock-tree-97905
Polybrush Data (Package Manager - Unity registry 에 있는 Asset) + Sample shader
https://docs.unity3d.com/Packages/[email protected]/manual/index.html
https://assetstore.unity.com/packages/2d/textures-materials/world-materials-free-150182
Scene & Components 설명
1. Hierarchy
2. A_Planet
Sample/Polybrush/1.1.4/Shader Examples/Shader/Planet_A2 Material
사용3. Mountain
C# Script 설명
중력 부여하고자 하는 물체에 Components 추가
'GravityBody'
중력을 받는 물체에 Components 추가
GravityAttractor 로
Planet
태그가 있는 Component를 인식, A_Planet tag를 Planet으로 해야함'FirstPersonController'
이동하는 물체에 Components 추가,
이동 물체 하위에 Camera 있어야 함(카메라로 시작 transform 설정됨)
Rigidbody Component 있어야 함.
위에서 이동하고 싶은 환경(Planet, Mountain 등) Ground 또는 collision layer 있어야함
Grounded mask 에서 위에서 움직일 수 있는 layer선택 가능, 다중 선택 가능
Additional context
현재 Scene
The text was updated successfully, but these errors were encountered: