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mednafen-09x.cfg
executable file
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mednafen-09x.cfg
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;VERSION PSP
;Edit this file at your own risk!
;File format: <key><single space><value><LF or CR+LF>
;Analog axis press threshold.
analogthreshold 75
;Auto-fire frequency.
autofirefreq 3
;Automatic load/save state on game load/save.
autosave 0
;Enable simple error correction of raw data sector rips by evaluating L-EC and EDC data.
cdrom.lec_eval 1
;Enable cheats.
cheats 1
;Dangerous key action delay.
ckdelay 0
;Save state 0 select
command.0 keyboard 48
;Save state 1 select
command.1 keyboard 49
;Save state 2 select
command.2 keyboard 50
;Save state 3 select
command.3 keyboard 51
;Save state 4 select
command.4 keyboard 52
;Save state 5 select
command.5 keyboard 53
;Save state 6 select
command.6 keyboard 54
;Save state 7 select
command.7 keyboard 55
;Save state 8 select
command.8 keyboard 56
;Save state 9 select
command.9 keyboard 57
;Activate barcode(for Famicom)
command.activate_barcode keyboard 289
;Advance frame
command.advance_frame keyboard 97+alt
;Select virtual device on virtual input port 1
command.device_select1 keyboard 49+ctrl+shift
;Select virtual device on virtual input port 2
command.device_select2 keyboard 50+ctrl+shift
;Select virtual device on virtual input port 3
command.device_select3 keyboard 51+ctrl+shift
;Select virtual device on virtual input port 4
command.device_select4 keyboard 52+ctrl+shift
;Select virtual device on virtual input port 5
command.device_select5 keyboard 53+ctrl+shift
;Select virtual device on virtual input port 6
command.device_select6 keyboard 54+ctrl+shift
;Select virtual device on virtual input port 7
command.device_select7 keyboard 55+ctrl+shift
;Select virtual device on virtual input port 8
command.device_select8 keyboard 56+ctrl+shift
;Exit
command.exit keyboard 293~keyboard 27
;Fast-forward
command.fast_forward keyboard 96
;Configure buttons on virtual port 1
command.input_config1 keyboard 49+alt+shift
;Configure buttons on virtual port 2
command.input_config2 keyboard 50+alt+shift
;Configure buttons on virtual port 3
command.input_config3 keyboard 51+alt+shift
;Configure buttons on virtual port 4
command.input_config4 keyboard 52+alt+shift
;Configure buttons on virtual port 5
command.input_config5 keyboard 53+alt+shift
;Configure buttons on virtual port 6
command.input_config6 keyboard 54+alt+shift
;Configure buttons on virtual port 7
command.input_config7 keyboard 55+alt+shift
;Configure buttons on virtual port 8
command.input_config8 keyboard 56+alt+shift
;Configure command key
command.input_configc keyboard 283
;Insert coin
command.insert_coin keyboard 289
;Insert/Eject disk/disc
command.insert_eject_disk keyboard 289
;Load movie
command.load_movie keyboard 288+shift
;Load state
command.load_state keyboard 288
;Movie 0 select
command.m0 keyboard 48+shift
;Movie 1 select
command.m1 keyboard 49+shift
;Movie 2 select
command.m2 keyboard 50+shift
;Movie 3 select
command.m3 keyboard 51+shift
;Movie 4 select
command.m4 keyboard 52+shift
;Movie 5 select
command.m5 keyboard 53+shift
;Movie 6 select
command.m6 keyboard 54+shift
;Movie 7 select
command.m7 keyboard 55+shift
;Movie 8 select
command.m8 keyboard 56+shift
;Movie 9 select
command.m9 keyboard 57+shift
;Power toggle
command.power keyboard 292
;Reset
command.reset keyboard 291
;Rotate screen
command.rotatescreen keyboard 289
;Return to normal mode after advancing frames
command.run_normal keyboard 114+alt
;Save movie
command.save_movie keyboard 286+shift
;Save state
command.save_state keyboard 286
;Select disk/disc
command.select_disk keyboard 287
;Slow-forward
command.slow_forward keyboard 92
;Rewind
command.state_rewind keyboard 8
;Decrease selected save state slot by 1
command.state_slot_dec keyboard 45
;Increase selected save state slot by 1
command.state_slot_inc keyboard 61
;Take screen snapshot
command.take_snapshot keyboard 290
;Toggle graphics layer 1
command.tl1 keyboard 49+ctrl
;Toggle graphics layer 2
command.tl2 keyboard 50+ctrl
;Toggle graphics layer 3
command.tl3 keyboard 51+ctrl
;Toggle graphics layer 4
command.tl4 keyboard 52+ctrl
;Toggle graphics layer 5
command.tl5 keyboard 53+ctrl
;Toggle graphics layer 6
command.tl6 keyboard 54+ctrl
;Toggle graphics layer 7
command.tl7 keyboard 55+ctrl
;Toggle graphics layer 8
command.tl8 keyboard 56+ctrl
;Toggle graphics layer 9
command.tl9 keyboard 57+ctrl
;Grab input and disable commands
command.toggle_cidisable keyboard 302+shift
;Toggle debugger
command.toggle_debugger keyboard 100+alt
;Toggle DIP switch view
command.toggle_dipview keyboard 287
;Toggle frames-per-second display
command.toggle_fps_view keyboard 282+shift
;Toggle fullscreen mode
command.toggle_fs keyboard 13+alt
;Grab input
command.toggle_grab_input keyboard 302
;Toggle help screen
command.toggle_help keyboard 282
;Toggle state rewind functionality
command.toggle_state_rewind keyboard 115+alt
;Enable/Disable cheats
command.togglecheatactive keyboard 116+alt
;Toggle cheat console
command.togglecheatview keyboard 99+alt
;Toggle netplay console
command.togglenetview keyboard 116
;Silence sound output when fast-forwarding.
ffnosound 0
;Fast-forwarding speed multiplier.
ffspeed 4
;Treat the fast-forward button as a toggle.
fftoggle 0
;Disable gzip compression when saving save states and backup memory.
filesys.disablesavegz 0
;Format string for movie filename.
filesys.fname_movie %f.%M%p.%x
;Format string for save games filename.
filesys.fname_sav %F.%M%x
;Format string for screen snapshot filenames.
filesys.fname_snap %f-%p.%x
;Format string for state filename.
filesys.fname_state %f.%M%X
;Path to directory for cheats.
filesys.path_cheat cheats
;Path to directory for firmware.
filesys.path_firmware firmware
;Path to directory for movies.
filesys.path_movie mcm
;Path to directory for custom palettes.
filesys.path_palette palettes
;Path to directory for save games and nonvolatile memory.
filesys.path_sav sav
;Path to directory for screen snapshots.
filesys.path_snap snaps
;Path to directory for save states.
filesys.path_state mcs
;Enable untrusted file-inclusion path security check.
filesys.untrusted_fip_check 1
;Enable (automatic) usage of this module.
gb.enable 1
;Force monophonic sound output.
gb.forcemono 0
;gb, Built-In, Gamepad: A
gb.input.builtin.gamepad.a keyboard 259
;gb, Built-In, Gamepad: B
gb.input.builtin.gamepad.b keyboard 258
;gb, Built-In, Gamepad: DOWN ↓
gb.input.builtin.gamepad.down keyboard 115
;gb, Built-In, Gamepad: LEFT ←
gb.input.builtin.gamepad.left keyboard 97
;gb, Built-In, Gamepad: Rapid A
gb.input.builtin.gamepad.rapid_a
;gb, Built-In, Gamepad: Rapid B
gb.input.builtin.gamepad.rapid_b
;gb, Built-In, Gamepad: RIGHT →
gb.input.builtin.gamepad.right keyboard 100
;gb, Built-In, Gamepad: SELECT
gb.input.builtin.gamepad.select keyboard 9
;gb, Built-In, Gamepad: START
gb.input.builtin.gamepad.start keyboard 13
;gb, Built-In, Gamepad: UP ↑
gb.input.builtin.gamepad.up keyboard 119
;Enable specified OpenGL pixel shader.
gb.pixshader none
;Enable scanlines with specified opacity.
gb.scanlines 0
;Enable specified special video scaler.
gb.special none
;Stretch to fill screen.
gb.stretch 1
;Enable video temporal blur(50/50 previous/current frame by default).
gb.tblur 0
;Accumulate color data rather than discarding it.
gb.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gb.tblur.accum.amount 50
;Enable bilinear interpolation.
gb.videoip 0
;Full-screen horizontal resolution.
gb.xres 480
;Scaling factor for the X axis.
gb.xscale 4.000000
;Scaling factor for the X axis in fullscreen mode.
gb.xscalefs 4.000000
;Full-screen vertical resolution.
gb.yres 272
;Scaling factor for the Y axis.
gb.yscale 4.000000
;Scaling factor for the Y axis in fullscreen mode.
gb.yscalefs 4.000000
;Path to optional GBA BIOS ROM image.
gba.bios
;Enable (automatic) usage of this module.
gba.enable 1
;Force monophonic sound output.
gba.forcemono 0
;gba, Built-In, Gamepad: A
gba.input.builtin.gamepad.a keyboard 259
;gba, Built-In, Gamepad: B
gba.input.builtin.gamepad.b keyboard 258
;gba, Built-In, Gamepad: DOWN ↓
gba.input.builtin.gamepad.down keyboard 115
;gba, Built-In, Gamepad: LEFT ←
gba.input.builtin.gamepad.left keyboard 97
;gba, Built-In, Gamepad: Rapid A
gba.input.builtin.gamepad.rapid_a
;gba, Built-In, Gamepad: Rapid B
gba.input.builtin.gamepad.rapid_b
;gba, Built-In, Gamepad: RIGHT →
gba.input.builtin.gamepad.right keyboard 100
;gba, Built-In, Gamepad: SELECT
gba.input.builtin.gamepad.select keyboard 9
;gba, Built-In, Gamepad: SHOULDER L
gba.input.builtin.gamepad.shoulder_l keyboard 261
;gba, Built-In, Gamepad: SHOULDER R
gba.input.builtin.gamepad.shoulder_r keyboard 262
;gba, Built-In, Gamepad: START
gba.input.builtin.gamepad.start keyboard 13
;gba, Built-In, Gamepad: UP ↑
gba.input.builtin.gamepad.up keyboard 119
;Enable specified OpenGL pixel shader.
gba.pixshader none
;Enable scanlines with specified opacity.
gba.scanlines 0
;Enable specified special video scaler.
gba.special none
;Stretch to fill screen.
gba.stretch 1
;Enable video temporal blur(50/50 previous/current frame by default).
gba.tblur 0
;Accumulate color data rather than discarding it.
gba.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gba.tblur.accum.amount 50
;Enable bilinear interpolation.
gba.videoip 0
;Full-screen horizontal resolution.
gba.xres 480
;Scaling factor for the X axis.
gba.xscale 3.000000
;Scaling factor for the X axis in fullscreen mode.
gba.xscalefs 4.000000
;Full-screen vertical resolution.
gba.yres 272
;Scaling factor for the Y axis.
gba.yscale 3.000000
;Scaling factor for the Y axis in fullscreen mode.
gba.yscalefs 4.000000
;Enable (automatic) usage of this module.
gg.enable 1
;Force monophonic sound output.
gg.forcemono 0
;gg, Built-In, Gamepad: Button 1
gg.input.builtin.gamepad.button1 keyboard 258
;gg, Built-In, Gamepad: Button 2
gg.input.builtin.gamepad.button2 keyboard 259
;gg, Built-In, Gamepad: DOWN ↓
gg.input.builtin.gamepad.down keyboard 115
;gg, Built-In, Gamepad: LEFT ←
gg.input.builtin.gamepad.left keyboard 97
;gg, Built-In, Gamepad: Rapid Button 1
gg.input.builtin.gamepad.rapid_button1
;gg, Built-In, Gamepad: Rapid Button 2
gg.input.builtin.gamepad.rapid_button2
;gg, Built-In, Gamepad: RIGHT →
gg.input.builtin.gamepad.right keyboard 100
;gg, Built-In, Gamepad: Start
gg.input.builtin.gamepad.start keyboard 13
;gg, Built-In, Gamepad: UP ↑
gg.input.builtin.gamepad.up keyboard 119
;Enable specified OpenGL pixel shader.
gg.pixshader none
;Enable scanlines with specified opacity.
gg.scanlines 0
;Enable specified special video scaler.
gg.special none
;Stretch to fill screen.
gg.stretch 1
;Enable video temporal blur(50/50 previous/current frame by default).
gg.tblur 0
;Accumulate color data rather than discarding it.
gg.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gg.tblur.accum.amount 50
;Enable bilinear interpolation.
gg.videoip 0
;Full-screen horizontal resolution.
gg.xres 480
;Scaling factor for the X axis.
gg.xscale 4.000000
;Scaling factor for the X axis in fullscreen mode.
gg.xscalefs 4.000000
;Full-screen vertical resolution.
gg.yres 272
;Scaling factor for the Y axis.
gg.yscale 4.000000
;Scaling factor for the Y axis in fullscreen mode.
gg.yscalefs 4.000000
;Enable (automatic) usage of this module.
lynx.enable 1
;lynx, Built-In, Gamepad: A (outer)
lynx.input.builtin.gamepad.a keyboard 259
;lynx, Built-In, Gamepad: B (inner)
lynx.input.builtin.gamepad.b keyboard 258
;lynx, Built-In, Gamepad: DOWN ↓
lynx.input.builtin.gamepad.down keyboard 115
;lynx, Built-In, Gamepad: LEFT ←
lynx.input.builtin.gamepad.left keyboard 97
;lynx, Built-In, Gamepad: Option 1 (upper)
lynx.input.builtin.gamepad.option_1 keyboard 263
;lynx, Built-In, Gamepad: Option 2 (lower)
lynx.input.builtin.gamepad.option_2 keyboard 257
;lynx, Built-In, Gamepad: PAUSE
lynx.input.builtin.gamepad.pause keyboard 13
;lynx, Built-In, Gamepad: Rapid A (outer)
lynx.input.builtin.gamepad.rapid_a
;lynx, Built-In, Gamepad: Rapid B (inner)
lynx.input.builtin.gamepad.rapid_b
;lynx, Built-In, Gamepad: Rapid Option 1 (upper)
lynx.input.builtin.gamepad.rapid_option_1
;lynx, Built-In, Gamepad: Rapid Option 2 (lower)
lynx.input.builtin.gamepad.rapid_option_2
;lynx, Built-In, Gamepad: RIGHT →
lynx.input.builtin.gamepad.right keyboard 100
;lynx, Built-In, Gamepad: UP ↑
lynx.input.builtin.gamepad.up keyboard 119
;Enable sound output lowpass filter.
lynx.lowpass 1
;Enable specified OpenGL pixel shader.
lynx.pixshader none
;Virtually rotate D-pad along with screen.
lynx.rotateinput 1
;Enable scanlines with specified opacity.
lynx.scanlines 0
;Enable specified special video scaler.
lynx.special none
;Stretch to fill screen.
lynx.stretch 1
;Enable video temporal blur(50/50 previous/current frame by default).
lynx.tblur 0
;Accumulate color data rather than discarding it.
lynx.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
lynx.tblur.accum.amount 50
;Enable bilinear interpolation.
lynx.videoip 0
;Full-screen horizontal resolution.
lynx.xres 480
;Scaling factor for the X axis.
lynx.xscale 4.000000
;Scaling factor for the X axis in fullscreen mode.
lynx.xscalefs 4.000000
;Full-screen vertical resolution.
lynx.yres 272
;Scaling factor for the Y axis.
lynx.yscale 4.000000
;Scaling factor for the Y axis in fullscreen mode.
lynx.yscalefs 4.000000
;Path to the CD BIOS
md.cdbios us_scd1_9210.bin
;Correct the aspect ratio.
md.correct_aspect 1
;Enable (automatic) usage of this module.
md.enable 1
;Force monophonic sound output.
md.forcemono 0
;Input device for Port 1
md.input.port1 gamepad
;md, Port 1, 3-Button Gamepad: A
md.input.port1.gamepad.a keyboard 259
;md, Port 1, 3-Button Gamepad: B
md.input.port1.gamepad.b keyboard 257
;md, Port 1, 3-Button Gamepad: C
md.input.port1.gamepad.c keyboard 258
;md, Port 1, 3-Button Gamepad: DOWN ↓
md.input.port1.gamepad.down keyboard 115
;md, Port 1, 3-Button Gamepad: LEFT ←
md.input.port1.gamepad.left keyboard 100
;md, Port 1, 3-Button Gamepad: Rapid A
md.input.port1.gamepad.rapid_a
;md, Port 1, 3-Button Gamepad: Rapid B
md.input.port1.gamepad.rapid_b
;md, Port 1, 3-Button Gamepad: Rapid C
md.input.port1.gamepad.rapid_c
;md, Port 1, 3-Button Gamepad: RIGHT →
md.input.port1.gamepad.right keyboard 97
;md, Port 1, 3-Button Gamepad: Start
md.input.port1.gamepad.start keyboard 13
;md, Port 1, 3-Button Gamepad: UP ↑
md.input.port1.gamepad.up keyboard 119
;md, Port 1, 2-Button Gamepad: A
md.input.port1.gamepad2.a
;md, Port 1, 2-Button Gamepad: B
md.input.port1.gamepad2.b
;md, Port 1, 2-Button Gamepad: DOWN ↓
md.input.port1.gamepad2.down
;md, Port 1, 2-Button Gamepad: LEFT ←
md.input.port1.gamepad2.left
;md, Port 1, 2-Button Gamepad: Rapid A
md.input.port1.gamepad2.rapid_a
;md, Port 1, 2-Button Gamepad: Rapid B
md.input.port1.gamepad2.rapid_b
;md, Port 1, 2-Button Gamepad: RIGHT →
md.input.port1.gamepad2.right
;md, Port 1, 2-Button Gamepad: Start
md.input.port1.gamepad2.start
;md, Port 1, 2-Button Gamepad: UP ↑
md.input.port1.gamepad2.up
;md, Port 1, 6-Button Gamepad: A
md.input.port1.gamepad6.a
;md, Port 1, 6-Button Gamepad: B
md.input.port1.gamepad6.b
;md, Port 1, 6-Button Gamepad: C
md.input.port1.gamepad6.c
;md, Port 1, 6-Button Gamepad: DOWN ↓
md.input.port1.gamepad6.down
;md, Port 1, 6-Button Gamepad: LEFT ←
md.input.port1.gamepad6.left
;md, Port 1, 6-Button Gamepad: Mode
md.input.port1.gamepad6.mode
;md, Port 1, 6-Button Gamepad: Rapid A
md.input.port1.gamepad6.rapid_a
;md, Port 1, 6-Button Gamepad: Rapid B
md.input.port1.gamepad6.rapid_b
;md, Port 1, 6-Button Gamepad: Rapid C
md.input.port1.gamepad6.rapid_c
;md, Port 1, 6-Button Gamepad: Rapid X
md.input.port1.gamepad6.rapid_x
;md, Port 1, 6-Button Gamepad: Rapid Y
md.input.port1.gamepad6.rapid_y
;md, Port 1, 6-Button Gamepad: Rapid Z
md.input.port1.gamepad6.rapid_z
;md, Port 1, 6-Button Gamepad: RIGHT →
md.input.port1.gamepad6.right
;md, Port 1, 6-Button Gamepad: Start
md.input.port1.gamepad6.start
;md, Port 1, 6-Button Gamepad: UP ↑
md.input.port1.gamepad6.up
;md, Port 1, 6-Button Gamepad: X
md.input.port1.gamepad6.x
;md, Port 1, 6-Button Gamepad: Y
md.input.port1.gamepad6.y
;md, Port 1, 6-Button Gamepad: Z
md.input.port1.gamepad6.z
;md, Port 1, Sega Mega Mouse: Left Button
md.input.port1.megamouse.left
;md, Port 1, Sega Mega Mouse: Middle Button
md.input.port1.megamouse.middle
;md, Port 1, Sega Mega Mouse: Right Button
md.input.port1.megamouse.right
;md, Port 1, Sega Mega Mouse: Start Button
md.input.port1.megamouse.start
;Input device for Port 2
md.input.port2 gamepad
;md, Port 2, 3-Button Gamepad: A
md.input.port2.gamepad.a
;md, Port 2, 3-Button Gamepad: B
md.input.port2.gamepad.b
;md, Port 2, 3-Button Gamepad: C
md.input.port2.gamepad.c
;md, Port 2, 3-Button Gamepad: DOWN ↓
md.input.port2.gamepad.down
;md, Port 2, 3-Button Gamepad: LEFT ←
md.input.port2.gamepad.left
;md, Port 2, 3-Button Gamepad: Rapid A
md.input.port2.gamepad.rapid_a
;md, Port 2, 3-Button Gamepad: Rapid B
md.input.port2.gamepad.rapid_b
;md, Port 2, 3-Button Gamepad: Rapid C
md.input.port2.gamepad.rapid_c
;md, Port 2, 3-Button Gamepad: RIGHT →
md.input.port2.gamepad.right
;md, Port 2, 3-Button Gamepad: Start
md.input.port2.gamepad.start
;md, Port 2, 3-Button Gamepad: UP ↑
md.input.port2.gamepad.up
;md, Port 2, 2-Button Gamepad: A
md.input.port2.gamepad2.a
;md, Port 2, 2-Button Gamepad: B
md.input.port2.gamepad2.b
;md, Port 2, 2-Button Gamepad: DOWN ↓
md.input.port2.gamepad2.down
;md, Port 2, 2-Button Gamepad: LEFT ←
md.input.port2.gamepad2.left
;md, Port 2, 2-Button Gamepad: Rapid A
md.input.port2.gamepad2.rapid_a
;md, Port 2, 2-Button Gamepad: Rapid B
md.input.port2.gamepad2.rapid_b
;md, Port 2, 2-Button Gamepad: RIGHT →
md.input.port2.gamepad2.right
;md, Port 2, 2-Button Gamepad: Start
md.input.port2.gamepad2.start
;md, Port 2, 2-Button Gamepad: UP ↑
md.input.port2.gamepad2.up
;md, Port 2, 6-Button Gamepad: A
md.input.port2.gamepad6.a
;md, Port 2, 6-Button Gamepad: B
md.input.port2.gamepad6.b
;md, Port 2, 6-Button Gamepad: C
md.input.port2.gamepad6.c
;md, Port 2, 6-Button Gamepad: DOWN ↓
md.input.port2.gamepad6.down
;md, Port 2, 6-Button Gamepad: LEFT ←
md.input.port2.gamepad6.left
;md, Port 2, 6-Button Gamepad: Mode
md.input.port2.gamepad6.mode
;md, Port 2, 6-Button Gamepad: Rapid A
md.input.port2.gamepad6.rapid_a
;md, Port 2, 6-Button Gamepad: Rapid B
md.input.port2.gamepad6.rapid_b
;md, Port 2, 6-Button Gamepad: Rapid C
md.input.port2.gamepad6.rapid_c
;md, Port 2, 6-Button Gamepad: Rapid X
md.input.port2.gamepad6.rapid_x
;md, Port 2, 6-Button Gamepad: Rapid Y
md.input.port2.gamepad6.rapid_y
;md, Port 2, 6-Button Gamepad: Rapid Z
md.input.port2.gamepad6.rapid_z
;md, Port 2, 6-Button Gamepad: RIGHT →
md.input.port2.gamepad6.right
;md, Port 2, 6-Button Gamepad: Start
md.input.port2.gamepad6.start
;md, Port 2, 6-Button Gamepad: UP ↑
md.input.port2.gamepad6.up
;md, Port 2, 6-Button Gamepad: X
md.input.port2.gamepad6.x
;md, Port 2, 6-Button Gamepad: Y
md.input.port2.gamepad6.y
;md, Port 2, 6-Button Gamepad: Z
md.input.port2.gamepad6.z
;md, Port 2, Sega Mega Mouse: Left Button
md.input.port2.megamouse.left
;md, Port 2, Sega Mega Mouse: Middle Button
md.input.port2.megamouse.middle
;md, Port 2, Sega Mega Mouse: Right Button
md.input.port2.megamouse.right
;md, Port 2, Sega Mega Mouse: Start Button
md.input.port2.megamouse.start
;Enable specified OpenGL pixel shader.
md.pixshader none
;Emulate the specified region's Genesis/MegaDrive
md.region game
;Region reported to the game.
md.reported_region same
;Enable scanlines with specified opacity.
md.scanlines 0
;Enable specified special video scaler.
md.special none
;Stretch to fill screen.
md.stretch 1
;Enable video temporal blur(50/50 previous/current frame by default).
md.tblur 0
;Accumulate color data rather than discarding it.
md.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
md.tblur.accum.amount 50
;Enable bilinear interpolation.
md.videoip 1
;Full-screen horizontal resolution.
md.xres 480
;Scaling factor for the X axis.
md.xscale 3.000000
;Scaling factor for the X axis in fullscreen mode.
md.xscalefs 3.200000
;Full-screen vertical resolution.
md.yres 272
;Scaling factor for the Y axis.
md.yscale 3.000000
;Scaling factor for the Y axis in fullscreen mode.
md.yscalefs 3.200000
;Clip left+right 8 pixel columns.
nes.clipsides 0
;Enable (automatic) usage of this module.
nes.enable 1
;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation.
nes.fnscan 1
;Enable Game Genie emulation.
nes.gg 0
;Path to Game Genie ROM image.
nes.ggrom gg.rom
;Input device for Famicom Expansion Port
nes.input.fcexp none
;nes, Famicom Expansion Port, Arkanoid Paddle: Button
nes.input.fcexp.arkanoid.button mouse 0
;nes, Famicom Expansion Port, Family Keyboard: 0
nes.input.fcexp.fkb.0 keyboard 48
;nes, Famicom Expansion Port, Family Keyboard: 1
nes.input.fcexp.fkb.1 keyboard 49
;nes, Famicom Expansion Port, Family Keyboard: 2
nes.input.fcexp.fkb.2 keyboard 50
;nes, Famicom Expansion Port, Family Keyboard: 3
nes.input.fcexp.fkb.3 keyboard 51
;nes, Famicom Expansion Port, Family Keyboard: 4
nes.input.fcexp.fkb.4 keyboard 52
;nes, Famicom Expansion Port, Family Keyboard: 5
nes.input.fcexp.fkb.5 keyboard 53
;nes, Famicom Expansion Port, Family Keyboard: 6
nes.input.fcexp.fkb.6 keyboard 54
;nes, Famicom Expansion Port, Family Keyboard: 7
nes.input.fcexp.fkb.7 keyboard 55
;nes, Famicom Expansion Port, Family Keyboard: 8
nes.input.fcexp.fkb.8 keyboard 56
;nes, Famicom Expansion Port, Family Keyboard: 9
nes.input.fcexp.fkb.9 keyboard 57