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Optimize fog rendering by using the depth buffer #938

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RobertBeckebans opened this issue Oct 27, 2024 · 0 comments
Open

Optimize fog rendering by using the depth buffer #938

RobertBeckebans opened this issue Oct 27, 2024 · 0 comments

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@RobertBeckebans
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We can reconstruct the world space position per pixel using the depth buffer in the pixel shader and therefore don't need to render the geometry the fog light is interacting with. Just render the quad of the light scissor and run it like a deferred shading technique.

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