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Yeah this happens when the interpolation triangle flips between 4 nearest env_probes.
The current implementation is very simple where I just look for the 3 nearest env_probes and trilerp between them. I never got around to do a full implementation of #497.
I wanted to it similar like in Rage however Rage does it interpolate over time so it is not so sudden.
See the following. Very reproducible just past the kitchen on the way to marine HQ.
Lighting.issue.small.mp4
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