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Pocket.gd
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Pocket.gd
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extends CanvasLayer
var PocketItemUI = preload("res://entites/gui/PocketItemUI.tscn")
onready var pocket = get_parent().get_node("King").pocket
onready var inventory = get_parent().get_node("King").inventory
onready var pocket_items = $MarginContainer/PoketItems
var max_items = 5
# Called when the node enters the scene tree for the first time.
func _ready():
EventBus.connect("pocket_modified",self,"on_pocket_modified")
EventBus.connect("coins_modified",self,"on_coins_modified")
func on_coins_modified():
$MarginContainer/HBoxContainer/Label.text = str(inventory.total_coins())
func on_pocket_modified():
print("on_pocket_modified")
var items = pocket_items.get_child_count()
print("items {0} to delete".format({0:pocket_items.get_child_count()}))
while pocket_items.get_child_count()>0:
print("{1}".format({1:items}))
var item = pocket_items.get_child(0)
pocket_items.remove_child(item)
item.queue_free()
print("items {0} left".format({0:pocket_items.get_child_count()}))
print("Creating {0} items".format({0:pocket.get_child_count()}))
for i in range(pocket.get_child_count()):
print("{0}/{1}".format({0:i,1:pocket.get_child_count()}))
var inventory_item = pocket.get_child(i)
var pocket_item = PocketItemUI.instance()
var pos=pocket_items.get_global_rect().size.x / max_items * i
#pocket_item.position.x= pos
#pocket_item.position.y= pocket_items.get_global_rect().position.y
pocket_item.texture = inventory_item.icon
pocket_items.add_child(pocket_item)