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Translations for Inkay #21
Comments
German:
(I hope these translations are fine. I'd say these are correct.) Edit: Thanks @BlinkingJarl482 for noting this! I updated it :3 |
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Created two pull requests to add the Italian language, added some comments to the main.cpp, as both versions are correct, the commented one is better |
May I ask if you take translations for language not present? Like Slovenian or Friulian? |
The list is (as far as I know) all the languages supported by the Wii U. If we added more, the user would have to select it themselves, which means they'd have to understand the menu well enough to find the selector, at which point it feels somewhat pointless? I could be wrong though, this is not an area I have much experience in. |
@BlinkingJarl482 For some of the other translations, we decided "Connected" wasn't the right implication to make - since that notification only shows what we'll attempt to use, and we don't know if the connection actually worked yet. I'll keep the original wording for now but I'm open to change it later |
Hi! I am dutch , here are the dutch translations :) Inkay |
Hello, i'm from Portugal, here are the portuguese translations: Inkay |
Hello there! |
Russian translations:
UPD: created pr ( #41 ) |
Merged a whole bunch of your PRs, thanks tons! Sorry it took me a while. Please go test and make sure the fonts render correctly on-console: https://github.com/PretendoNetwork/Inkay/actions/runs/10227848658/artifacts/1772149267 |
@ashquarky Thanks for the merge. But may be need to check |
It'd be nice to support all the languages the Wii U supports since that makes us more accessible to Wii U owners everywhere. Excluding debug logs, Inkay has user-visible strings in two places:
get_nintendo_network_message()
)get_config_strings()
)Languages we'd like:
At time of writing, here is every translatable string, in English:
Note "Pretendo Network" is a brand and should be translated the same as "Nintendo Network" is - for English and Spanish, that means the word Network isn't translated from English and is kept as a proper noun. YMMV
Feel free to post translations in the comments of this issue if you're not happy adding them to the code yourself!
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