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paper-input-behavior.js
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paper-input-behavior.js
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/**
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt The complete set of contributors may be
found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as
part of the polymer project is also subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt
*/
import '@polymer/polymer/polymer-legacy.js';
import {IronA11yKeysBehavior} from '@polymer/iron-a11y-keys-behavior/iron-a11y-keys-behavior.js';
import {IronControlState} from '@polymer/iron-behaviors/iron-control-state.js';
import {dom} from '@polymer/polymer/lib/legacy/polymer.dom.js';
import {PolymerElement} from '@polymer/polymer/polymer-element.js';
// Generate unique, monotonically increasing IDs for labels (needed by
// aria-labelledby) and add-ons.
export const PaperInputHelper = {};
PaperInputHelper.NextLabelID = 1;
PaperInputHelper.NextAddonID = 1;
PaperInputHelper.NextInputID = 1;
/**
* Use `PaperInputBehavior` to implement inputs with `<paper-input-container>`.
* This behavior is implemented by `<paper-input>`. It exposes a number of
* properties from `<paper-input-container>` and `<input is="iron-input">` and
* they should be bound in your template.
*
* The input element can be accessed by the `inputElement` property if you need
* to access properties or methods that are not exposed.
* @polymerBehavior PaperInputBehavior
*/
export const PaperInputBehaviorImpl = {
properties: {
/**
* Fired when the input changes due to user interaction.
*
* @event change
*/
/**
* The label for this input. If you're using PaperInputBehavior to
* implement your own paper-input-like element, bind this to
* `<label>`'s content and `hidden` property, e.g.
* `<label hidden$="[[!label]]">[[label]]</label>` in your `template`
*/
label: {type: String},
/**
* The value for this input. If you're using PaperInputBehavior to
* implement your own paper-input-like element, bind this to
* the `<iron-input>`'s `bindValue`
* property, or the value property of your input that is `notify:true`.
* @type {*}
*/
value: {notify: true, type: String},
/**
* Set to true to disable this input. If you're using PaperInputBehavior to
* implement your own paper-input-like element, bind this to
* both the `<paper-input-container>`'s and the input's `disabled` property.
*/
disabled: {type: Boolean, value: false},
/**
* Returns true if the value is invalid. If you're using PaperInputBehavior
* to implement your own paper-input-like element, bind this to both the
* `<paper-input-container>`'s and the input's `invalid` property.
*
* If `autoValidate` is true, the `invalid` attribute is managed
* automatically, which can clobber attempts to manage it manually.
*/
invalid: {type: Boolean, value: false, notify: true},
/**
* Set this to specify the pattern allowed by `preventInvalidInput`. If
* you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `allowedPattern`
* property.
*/
allowedPattern: {type: String},
/**
* The type of the input. The supported types are the
* [native input's
* types](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input#Form_<input>_types).
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the (Polymer 1) `<input is="iron-input">`'s or
* (Polymer 2)
* `<iron-input>`'s `type` property.
*/
type: {type: String},
/**
* The datalist of the input (if any). This should match the id of an
* existing `<datalist>`. If you're using PaperInputBehavior to implement
* your own paper-input-like element, bind this to the `<input
* is="iron-input">`'s `list` property.
*/
list: {type: String},
/**
* A pattern to validate the `input` with. If you're using
* PaperInputBehavior to implement your own paper-input-like element, bind
* this to the `<input is="iron-input">`'s `pattern` property.
*/
pattern: {type: String},
/**
* Set to true to mark the input as required. If you're using
* PaperInputBehavior to implement your own paper-input-like element, bind
* this to the `<input is="iron-input">`'s `required` property.
*/
required: {type: Boolean, value: false},
/**
* The error message to display when the input is invalid. If you're using
* PaperInputBehavior to implement your own paper-input-like element,
* bind this to the `<paper-input-error>`'s content, if using.
*/
errorMessage: {type: String},
/**
* Set to true to show a character counter.
*/
charCounter: {type: Boolean, value: false},
/**
* Set to true to disable the floating label. If you're using
* PaperInputBehavior to implement your own paper-input-like element, bind
* this to the `<paper-input-container>`'s `noLabelFloat` property.
*/
noLabelFloat: {type: Boolean, value: false},
/**
* Set to true to always float the label. If you're using PaperInputBehavior
* to implement your own paper-input-like element, bind this to the
* `<paper-input-container>`'s `alwaysFloatLabel` property.
*/
alwaysFloatLabel: {type: Boolean, value: false},
/**
* Set to true to auto-validate the input value. If you're using
* PaperInputBehavior to implement your own paper-input-like element, bind
* this to the `<paper-input-container>`'s `autoValidate` property.
*/
autoValidate: {type: Boolean, value: false},
/**
* Name of the validator to use. If you're using PaperInputBehavior to
* implement your own paper-input-like element, bind this to
* the `<input is="iron-input">`'s `validator` property.
*/
validator: {type: String},
// HTMLInputElement attributes for binding if needed
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `autocomplete`
* property.
*/
autocomplete: {type: String, value: 'off'},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `autofocus`
* property.
*
* @type {!boolean}
*/
autofocus: {type: Boolean, observer: '_autofocusChanged'},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `inputmode`
* property.
*/
inputmode: {type: String},
/**
* The minimum length of the input value.
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `minlength`
* property.
*/
minlength: {type: Number},
/**
* The maximum length of the input value.
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `maxlength`
* property.
*/
maxlength: {type: Number},
/**
* The minimum (numeric or date-time) input value.
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `min` property.
*/
min: {type: String},
/**
* The maximum (numeric or date-time) input value.
* Can be a String (e.g. `"2000-01-01"`) or a Number (e.g. `2`).
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `max` property.
*/
max: {type: String},
/**
* Limits the numeric or date-time increments.
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `step` property.
*/
step: {type: String},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `name` property.
*/
name: {type: String},
/**
* A placeholder string in addition to the label. If this is set, the label
* will always float.
*/
placeholder: {
type: String,
// need to set a default so _computeAlwaysFloatLabel is run
value: ''
},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `readonly`
* property.
*/
readonly: {type: Boolean, value: false},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `size` property.
*/
size: {type: Number},
// Nonstandard attributes for binding if needed
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `autocapitalize`
* property.
*
* @type {string}
*/
autocapitalize: {type: String, value: 'none'},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `autocorrect`
* property.
*/
autocorrect: {type: String, value: 'off'},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `autosave`
* property, used with type=search.
*/
autosave: {type: String},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `results` property,
* used with type=search.
*/
results: {type: Number},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the `<input is="iron-input">`'s `accept` property,
* used with type=file.
*/
accept: {type: String},
/**
* If you're using PaperInputBehavior to implement your own paper-input-like
* element, bind this to the`<input is="iron-input">`'s `multiple` property,
* used with type=file.
*/
multiple: {type: Boolean},
/** @private */
_ariaDescribedBy: {type: String, value: ''},
/** @private */
_ariaLabelledBy: {type: String, value: ''},
/** @private */
_inputId: {type: String, value: ''}
},
listeners: {
'addon-attached': '_onAddonAttached',
},
/**
* @type {!Object}
*/
keyBindings: {'shift+tab:keydown': '_onShiftTabDown'},
/** @private */
hostAttributes: {tabindex: 0},
/**
* Returns a reference to the input element.
* @return {!HTMLElement}
*/
get inputElement() {
// Chrome generates audit errors if an <input type="password"> has a
// duplicate ID, which is almost always true in Shady DOM. Generate
// a unique ID instead.
if (!this.$) {
this.$ = {}
}
if (!this.$.input) {
this._generateInputId();
this.$.input = this.$$('#' + this._inputId);
}
return this.$.input;
},
/**
* Returns a reference to the focusable element.
* @return {!HTMLElement}
*/
get _focusableElement() {
return this.inputElement;
},
/** @override */
created: function() {
// These types have some default placeholder text; overlapping
// the label on top of it looks terrible. Auto-float the label in this case.
this._typesThatHaveText =
['date', 'datetime', 'datetime-local', 'month', 'time', 'week', 'file'];
},
/** @override */
attached: function() {
this._updateAriaLabelledBy();
// In the 2.0 version of the element, this is handled in `onIronInputReady`,
// i.e. after the native input has finished distributing. In the 1.0
// version, the input is in the shadow tree, so it's already available.
if (!PolymerElement && this.inputElement &&
this._typesThatHaveText.indexOf(this.inputElement.type) !== -1) {
this.alwaysFloatLabel = true;
}
},
_appendStringWithSpace: function(str, more) {
if (str) {
str = str + ' ' + more;
} else {
str = more;
}
return str;
},
_onAddonAttached: function(event) {
var target = dom(event).rootTarget;
if (target.id) {
this._ariaDescribedBy =
this._appendStringWithSpace(this._ariaDescribedBy, target.id);
} else {
var id = 'paper-input-add-on-' + PaperInputHelper.NextAddonID++;
target.id = id;
this._ariaDescribedBy =
this._appendStringWithSpace(this._ariaDescribedBy, id);
}
},
/**
* Validates the input element and sets an error style if needed.
*
* @return {boolean}
*/
validate: function() {
return this.inputElement.validate();
},
/**
* Forward focus to inputElement. Overriden from IronControlState.
*/
_focusBlurHandler: function(event) {
IronControlState._focusBlurHandler.call(this, event);
// Forward the focus to the nested input.
if (this.focused && !this._shiftTabPressed && this._focusableElement) {
this._focusableElement.focus();
}
},
/**
* Handler that is called when a shift+tab keypress is detected by the menu.
*
* @param {CustomEvent} event A key combination event.
*/
_onShiftTabDown: function(event) {
var oldTabIndex = this.getAttribute('tabindex');
this._shiftTabPressed = true;
this.setAttribute('tabindex', '-1');
this.async(function() {
this.setAttribute('tabindex', oldTabIndex);
this._shiftTabPressed = false;
}, 1);
},
/**
* If `autoValidate` is true, then validates the element.
*/
_handleAutoValidate: function() {
if (this.autoValidate)
this.validate();
},
/**
* Restores the cursor to its original position after updating the value.
* @param {string} newValue The value that should be saved.
*/
updateValueAndPreserveCaret: function(newValue) {
// Not all elements might have selection, and even if they have the
// right properties, accessing them might throw an exception (like for
// <input type=number>)
try {
var start = this.inputElement.selectionStart;
this.value = newValue;
// The cursor automatically jumps to the end after re-setting the value,
// so restore it to its original position.
this.inputElement.selectionStart = start;
this.inputElement.selectionEnd = start;
} catch (e) {
// Just set the value and give up on the caret.
this.value = newValue;
}
},
_computeAlwaysFloatLabel: function(alwaysFloatLabel, placeholder) {
return placeholder || alwaysFloatLabel;
},
_updateAriaLabelledBy: function() {
var label = dom(this.root).querySelector('label');
if (!label) {
this._ariaLabelledBy = '';
return;
}
var labelledBy;
if (label.id) {
labelledBy = label.id;
} else {
labelledBy = 'paper-input-label-' + PaperInputHelper.NextLabelID++;
label.id = labelledBy;
}
this._ariaLabelledBy = labelledBy;
},
_generateInputId: function() {
if (!this._inputId || this._inputId === '') {
this._inputId = 'input-' + PaperInputHelper.NextInputID++;
}
},
_onChange: function(event) {
// In the Shadow DOM, the `change` event is not leaked into the
// ancestor tree, so we must do this manually.
// See
// https://w3c.github.io/webcomponents/spec/shadow/#events-that-are-not-leaked-into-ancestor-trees.
if (this.shadowRoot) {
this.fire(
event.type,
{sourceEvent: event},
{node: this, bubbles: event.bubbles, cancelable: event.cancelable});
}
},
_autofocusChanged: function() {
// Firefox doesn't respect the autofocus attribute if it's applied after
// the page is loaded (Chrome/WebKit do respect it), preventing an
// autofocus attribute specified in markup from taking effect when the
// element is upgraded. As a workaround, if the autofocus property is set,
// and the focus hasn't already been moved elsewhere, we take focus.
if (this.autofocus && this._focusableElement) {
// In IE 11, the default document.activeElement can be the page's
// outermost html element, but there are also cases (under the
// polyfill?) in which the activeElement is not a real HTMLElement, but
// just a plain object. We identify the latter case as having no valid
// activeElement.
var activeElement = document.activeElement;
var isActiveElementValid = activeElement instanceof HTMLElement;
// Has some other element has already taken the focus?
var isSomeElementActive = isActiveElementValid &&
activeElement !== document.body &&
activeElement !== document.documentElement; /* IE 11 */
if (!isSomeElementActive) {
// No specific element has taken the focus yet, so we can take it.
this._focusableElement.focus();
}
}
}
};
/** @polymerBehavior */
export const PaperInputBehavior =
[IronControlState, IronA11yKeysBehavior, PaperInputBehaviorImpl];