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DatabaseScreenView.cs
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DatabaseScreenView.cs
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using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
using System.Collections.Generic;
/*
Tasks:
Create a Scene to Test Firebase Modules.
Main Flow Test Development:
- Login/Create/GoogleLogin Account
- Download/Create userdatabase
- Put App in Background
- Make some changes to Data
- Access some public data
- Test Rules for denying write access to data
- View Leaderboard
- Add account to current account
- Logout
*/
/*
* Firebase Database Tester/Administration Tool
* Create a Scene to Test Firebase Auth & DataBase.
*
* Author: PTL
* Version: 1.0 | 23rd August 2017
* */
public class DatabaseScreenView : MonoBehaviour, FirebaseAuth_Manager_Callback, FirebaseDB_Manager_Callback
{
public bool DEBUG = true;
public const DatabaseScreens DEBUG_SCREEN = DatabaseScreens.leaderboards;
[Header("UI Panels")]
public GameObject mainUI;
public GameObject signUpUI;
public GameObject databaseUI;
public GameObject leaderboardsUI;
public GameObject loginUI;
public GameObject errorUI;
public GameObject successUI;
public GameObject consoleBackground;
[Header("Main UI")]
public Text textBuildNumber;
public Text textStatus;
public GameObject mainUISignupLogin;
public GameObject mainUIDatabase;
[Header("Signup UI")]
public Text textSignupError;
public InputField inputSignupEmail;
public InputField inputSignupPassword;
public InputField inputSignupDisplayName;
public Button objbuttonSignup;
[Header("Login UI")]
public Text textLoginError;
public InputField inputLoginEmail;
public InputField inputLoginPassword;
public Button objbuttonLogin;
public Button objbuttonLoginGoogle;
[Header("Database UI")]
[Header("Leaderboards UI")]
public Text textLeaderboardTitle;
public GameObject leaderboardVerticalGrid;
public GameObject leaderboardEntryPrefab;
public GameObject leaderboardEntryShowmore;
public LeaderboardViewController LeaderboardController;
[Header("Buttons")]
public GameObject objbuttonBack;
public GameObject objbuttonLogout;
public GameObject objbuttonDevTest;
ScreenBackButtonStack ScreensStack; // Back button functionality needs to record "screens viewed"
public enum DatabaseScreens
{
NA,
initial,
login,
signup,
database,
leaderboards
}
// Checks to see if firebase is active
void Start () {
textBuildNumber.text = "Build: " + Application.version; // Build version
if (FirebaseAuth_Manager.instance == null || FirebaseDB_Manager.instance == null) {
ShowError("Firebase has not started");
} else
{
Initialize();
}
}
void Initialize()
{
if (true) //Application.genuineCheckAvailable && Application.genuine)
{
FirebaseAuth_Manager.instance.Callback = this;
FirebaseDB_Manager.instance.Callback = this;
// UI Changes
ScreensStack = new ScreenBackButtonStack(objbuttonBack);
SetScreen(DatabaseScreens.initial);
errorUI.SetActive(false);
successUI.SetActive(false);
//Leaderboard Controller Instantiate
LeaderboardController = new LeaderboardViewController(leaderboardVerticalGrid, leaderboardEntryPrefab, leaderboardEntryShowmore);
// Authentication check
UpdateMainUIState();
// Debug autofill forums
if (DEBUG)
{
setDefaultCredentials();
if (DEBUG_SCREEN != DatabaseScreens.NA)
{
SetScreen(DEBUG_SCREEN);
}
}
Debug.Log("Started DB ScreenView");
} else
{
//ShowError("App Not Genuine");
}
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Escape))
{
buttonBack();
}
}
// Sets Screens for the UI and starts appropriate update tasks to the selected screen
public void SetScreen(DatabaseScreens screen, bool addToStack = true)
{
if (FirebaseAuth_Manager.instance == null)
{
return;
}
mainUI.SetActive(false);
signUpUI.SetActive(false);
databaseUI.SetActive(false);
leaderboardsUI.SetActive(false);
loginUI.SetActive(false);
switch (screen)
{
case DatabaseScreens.NA:
ShowError("Unable to load Screen: 'NA'");
break; ;
case DatabaseScreens.initial:
if(DEBUG)
{
setDefaultCredentials();
}
mainUI.SetActive(true);
UpdateMainUIState();
break;
case DatabaseScreens.signup:
textSignupError.text = "";
signUpUI.SetActive(true);
break;
case DatabaseScreens.login:
textLoginError.text = "";
loginUI.SetActive(true);
break;
case DatabaseScreens.database:
databaseUI.SetActive(true);
break;
case DatabaseScreens.leaderboards:
textLeaderboardTitle.text = "Leaderboard Global";
//FirebaseDB_Manager.instance.LeaderboardDB.GetLeaderBoard();
var leaderboardList = FirebaseDB_Manager.instance.LeaderboardDB.GetLeaderBoard();
LeaderboardController.UpdateLeaderboard(leaderboardList);
leaderboardsUI.SetActive(true);
break;
default:
ShowError("Unable to load Screen: " + screen.ToString());
addToStack = false;
break;
}
if (addToStack)
{
ScreensStack.AddCurrentScene(screen);
}
}
private void CreateUser()
{
objbuttonSignup.interactable = false;
if (RegExCheckEmail.CheckEmail.IsEmail(inputSignupEmail.text)) {
FirebaseAuth_Manager.instance.email = inputSignupEmail.text;
FirebaseAuth_Manager.instance.password = inputSignupPassword.text;
FirebaseAuth_Manager.instance.displayName = inputSignupDisplayName.text;
FirebaseAuth_Manager.instance.CreateUser();
} else
{
textSignupError.text = ("Email not accepted");
objbuttonSignup.interactable = true;
}
}
// Callback that runs if FirebaseAuth_Manager was able to auth fine
public void CreateUserFinished(bool value, string username)
{
objbuttonSignup.interactable = true;
if (value == true)
{
ShowSuccess("Created user\n\n" + username);
inputSignupEmail.text = "";
inputSignupPassword.text = "";
inputSignupDisplayName.text = "";
buttonBack();
}
}
private void SignIn()
{
objbuttonLogin.interactable = false;
objbuttonLoginGoogle.interactable = false;
if (RegExCheckEmail.CheckEmail.IsEmail(inputLoginEmail.text))
{
FirebaseAuth_Manager.instance.email = inputLoginEmail.text;
FirebaseAuth_Manager.instance.password = inputLoginPassword.text;
inputLoginPassword.text = "";
FirebaseAuth_Manager.instance.SigninWithCredential();
}
else
{
textLoginError.text = "Email not accepted";
objbuttonLogin.interactable = true;
objbuttonLoginGoogle.interactable = true;
}
}
public void SignInFinished(bool value, string username)
{
if (value == true)
{
ShowSuccess("Signedin with\n\n" + username);
inputLoginEmail.text = "";
buttonBack();
} else
{
textLoginError.text = "Incorrect Username or Password";
objbuttonLogin.interactable = true;
objbuttonLoginGoogle.interactable = true;
}
}
public void UpdateMainUIState()
{
bool authenticated = false;
if (FirebaseAuth_Manager.instance.IsAutheticated())
{
Firebase.Auth.FirebaseUser user = FirebaseAuth_Manager.instance.GetUserInfo();
if (user != null)
{
mainUISignupLogin.SetActive(false);
mainUIDatabase.SetActive(true);
if (user.DisplayName != null)
{
textStatus.text = (user.DisplayName == "") ? user.Email : user.DisplayName;
authenticated = true;
}
else if (user.Email != null)
{
textStatus.text = user.Email;
authenticated = true;
ShowError("No Username");
} else
{
ShowError("Main UI Update Authentication Error");
}
}
}
if (!authenticated)
{
textStatus.text = "Not Logged in";
mainUISignupLogin.SetActive(true);
mainUIDatabase.SetActive(false);
objbuttonLogin.interactable = true;
objbuttonLoginGoogle.interactable = true;
}
}
public void ShowAuthStatus(string status)
{
textStatus.text = status;
}
#region DIALOGBOXES
public void ShowSuccess(string text)
{
TextUIShow(successUI, text);
}
public void ShowError(string text)
{
TextUIShow(errorUI, text, true);
}
private void TextUIShow(GameObject UI, string text, bool vibrate = false)
{
Text uiText = UI.GetComponentInChildren<Text>();
if (text == "c") // Hide UI if text is "c" for close
{
UI.SetActive(false);
uiText.text = "";
}
else
{
if (vibrate)
Handheld.Vibrate();
if (UI == errorUI)
text = "ERROR:\n\n" + text;
uiText.text = text;
UI.SetActive(true);
}
}
public void ToggleConsole()
{
FirebaseAuth_Manager.instance.showGUI = !FirebaseAuth_Manager.instance.showGUI;
consoleBackground.SetActive(!consoleBackground.activeSelf);
}
#endregion
#region BUTTONS
public void buttonBack()
{
SetScreen(ScreensStack.GetPreviousScene(), false);
}
public void buttonShowSignUp()
{
SetScreen(DatabaseScreens.signup);
}
public void buttonShowDatabase()
{
SetScreen(DatabaseScreens.database);
}
public void buttonShowLogin()
{
SetScreen(DatabaseScreens.login);
}
public void buttonLogOut()
{
FirebaseAuth_Manager.instance.SignOut();
UpdateMainUIState();
}
public void buttonSignIn()
{
SignIn();
}
public void buttonCreateUser()
{
CreateUser();
}
public void buttonGoogleSignIn()
{
SignIn();
}
public void buttonShowLeaderboards()
{
SetScreen(DatabaseScreens.leaderboards);
}
public void buttonShowGlobalLeaderboards()
{
textLeaderboardTitle.text = "Leaderboard Global";
var leaderboardList = FirebaseDB_Manager.instance.LeaderboardDB.GetLeaderBoard();
LeaderboardController.UpdateLeaderboard(leaderboardList);
}
public void buttonShowRegionalLeaderboards()
{
textLeaderboardTitle.text = "Leaderboard Regional";
var leaderboardList = FirebaseDB_Manager.instance.LeaderboardDB.GetLeaderBoard();
LeaderboardController.UpdateLeaderboard(leaderboardList);
}
public void buttonShowClanLeaderboards()
{
textLeaderboardTitle.text = "Leaderboard Clan";
var leaderboardList = FirebaseDB_Manager.instance.LeaderboardDB.GetLeaderBoard();
LeaderboardController.UpdateLeaderboard(leaderboardList);
}
#endregion
#region DEBUG
private void setDefaultCredentials()
{
inputSignupEmail.text = "[email protected]";
inputSignupPassword.text = "12345678";
inputSignupDisplayName.text = "textApp1";
inputLoginEmail.text = "[email protected]";
inputLoginPassword.text = "12345678";
}
#endregion
}