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Support for "modifier magnitude" effects #6305

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SpiderLenny opened this issue Aug 9, 2023 · 2 comments
Open
1 task done

Support for "modifier magnitude" effects #6305

SpiderLenny opened this issue Aug 9, 2023 · 2 comments
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enhancement New feature, calculation, or mod

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@SpiderLenny
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Check for duplicates

  • I've checked for duplicate issues by using the search function of the issue tracker

Is your feature request related to a problem?

Currently, a system exists for modifying the value of affixes on jewelry via catalysts, however support does not exist for a similar functionality for the modification of mods on other items via various "modifier magnitude" stats, most commonly present via heist enchantments and crucible passives. The modifiers can be applied to items, but possess no functionality. This creates situations where every relevant stat on such items has to be modified by hand to calculate the effectiveness of a particular mod, and those changes get reset on every interaction with PoB's built in crafting function.

Describe the solution you'd like

I would like the program to automatically account for and apply any changes to modifier magnitudes to the affixes present on an item, provided those affixes have a matching tag.

Describe alternatives you've considered

No response

Additional context

No response

@SpiderLenny SpiderLenny added the enhancement New feature, calculation, or mod label Aug 9, 2023
@VarianArdell
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has there been any updates on possibly adding this functionality?

@Regisle
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Regisle commented Sep 13, 2024

has there been any updates on possibly adding this functionality?

#8269

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Labels
enhancement New feature, calculation, or mod
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3 participants