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PlayerShip.py
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PlayerShip.py
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import pygame
class PlayerShip(pygame.sprite.Sprite):
def __init__(self,image,screen_rect):
super().__init__()
self.image = pygame.image.load('MiniPixelPack\PlayerShip\Player_ship (16 x 16).png').convert_alpha()
self.image = pygame.transform.scale(self.image, (96, 32))
self.images = [self.image.subsurface(pygame.Rect(i * 32, 0, 32, 32)) for i in range(3)]
self.image = self.images[1]
self.normal_image = self.image
self.imune_image = pygame.Surface((self.image.get_width(), self.image.get_height()), pygame.SRCALPHA)
self.imune_image.fill((255, 255, 255, 0))
self.rect = self.image.get_rect()
self.screen_rect = screen_rect
self.rect.center = self.screen_rect.center
self.lives = 10 # how many lives player has
self.imune = False
def update(self):
pos = pygame.mouse.get_pos()
self.rect.centerx = pos[0]
self.rect.centery = pos[1]
if self.imune:
current_time = pygame.time.get_ticks()
if current_time - self.imune_timer >= 2000: # 2 seconds in milliseconds
self.imune = False
else:
# Show alternate image for every 50 milliseconds to create flashing effect
if current_time % 100 < 50:
self.image = self.imune_image
else:
self.image = self.normal_image
else:
self.image = self.normal_image
def hit(self):
if self.imune == False:
self.lives -= 1
self.imune = True
self.imune_timer = pygame.time.get_ticks()