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Become a Developer
If you are a software developer (or want to become one), and are interested in developing new features, fixing bugs, or improving the user interface for OpenShot, the following sections will explain how to get started and get involved (from a programmer perspective)!
OpenShot Video Editor has 3 main components:
- Python & PyQt user interface (
openshot-qt
https://github.com/OpenShot/openshot-qt) - C++ audio library (
libopenshot-audio
https://github.com/OpenShot/libopenshot-audio) - C++ video library (
libopenshot
https://github.com/OpenShot/libopenshot).
If you are not familiar with Python, PyQt, or C++, those would be great topics to research and learn more about at this point.
However, many bugs and new features can be added with only Python knowledge, since the C++ components are typically not involved in the user interface. Python is an amazing language, and is super fun to learn, and is the only prerequisite skill needed to become an OpenShot developer!
Before we can fix any bugs or add any features, we need to get the source code onto your computer. These instructions are for Ubuntu Linux, which is the easiest environment to configure for OpenShot development. If you are using another OS, I suggest running a virtual machine with Ubuntu LTS before continuing any further. If you must use Windows or Mac for development, take a look at these instructions.
Use git to clone our 3 repositories:
git clone https://github.com/OpenShot/libopenshot-audio.git
git clone https://github.com/OpenShot/libopenshot.git
git clone https://github.com/OpenShot/openshot-qt.git
In order to actually compile or run OpenShot, we need to install some dependencies on your system. The easiest way to accomplish this is with our Daily PPA. A PPA is an unofficial Ubuntu repository, which has our software packages available to download and install.
sudo add-apt-repository ppa:openshot.developers/libopenshot-daily
sudo apt-get update
sudo apt-get install openshot-qt \
cmake \
libx11-dev \
libasound2-dev \
libavcodec-dev \
libavdevice-dev \
libavfilter-dev \
libavformat-dev \
libavresample-dev \
libavutil-dev \
libfdk-aac-dev \
libfreetype6-dev \
libjsoncpp-dev \
libmagick++-dev \
libopenshot-audio-dev \
libswscale-dev \
libunittest++-dev \
libxcursor-dev \
libxinerama-dev \
libxrandr-dev \
libzmq3-dev \
pkg-config \
python3-dev \
qtbase5-dev \
qtmultimedia5-dev \
swig
At this point, you should have all 3 OpenShot components source code cloned into local folders, the OpenShot daily PPA installed, and all of the required development and runtime dependencies installed. This is a great start, and we are now ready to start compiling some code!
This library is required for audio playback and audio effects. It is based on the JUCE audio framework. Here are the commands to build and install it:
cd libopenshot-audio
mkdir build
cd build
cmake ../
make install
Essentially, we are switching to the libopenshot-audio/build folder, and running cmake ../
on the parent
folder, which finds dependencies and creates all the needed Makefiles used to compile this library. Then
make install
uses those Makefiles to compile, and install this library. This should result in files being
installed to your /usr/local/ folder.
This library is required for video decoding, encoding, animation, and just about everything else. It does all the heavy lifting of video editing and video playback. Here are the commands to build and install it.
cd libopenshot
mkdir build
cd build
cmake ../
make install
sudo ldconfig
Essentially, we are switching to the libopenshot/build folder, and running cmake ../
on the parent
folder, which finds dependencies and creates all the needed Makefiles used to compile this library. Then
make install
uses those Makefiles to compile, and install this library. This should result in files being
installed to your /usr/local/ folder and in your Python site-packages folder. The ldconfig command updates the system's library cache.
This is our main PyQt Python application. Because it is written in Python, it does not require any compiling to run. To launch openshot-qt from the source code, use the following commands:
cd openshot-qt
python3 src/launch.py
This should launch the OpenShot user interface, and include any changes you have made to the source code
files (*.py
Python files, *.ui
PyQt UI files, etc...). This requires the libopenshot-audio
and
libopenshot
libraries, and if anything went wrong with the steps above, OpenShot will likely not launch.
If OpenShot launches at this point, congratulations, you now have a working local version of OpenShot, which is running off your local source code! Try making some changes to the source code and re-launch OpenShot... you should now see your changes!
You have successfully compiled and launched OpenShot Video Editor! Now it's time to introduce yourself, so please shoot me an email at [email protected]! You are also invited to join our Zulip chat room (similar to Slack but open-source), where we discuss the project daily with many of our contributors and developers. I can send you an invite if you are interested.
You can browse bug reports at https://github.com/OpenShot/openshot-qt/issues. Easy and well-understood bugs are marked with the Help Wanted label on GitHub. If you aren't sure what to work on, feel free to email me at [email protected].
Once you have fixed a bug or added an amazing new feature, be sure to share it with the OpenShot team, and ideally, we can merge this into our main source code branch. The easiest way to share your changes is by creating a fork of our repo, pushing your changes back to GitHub, and creating a Pull Request. A Pull Request lets the OpenShot team know you have changes ready to be merged, and we can review things, give feedback, and hopefully merge your changes into the main branch.
Want to help improve OpenShot (and make some friends in the process 🤗)? Please consider joining our open-source team by filling out this quick contributor form and introduce yourself! All volunteers are welcome, regardless of skills or skill level. Let's build something amazing!