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HellionServer.csproj
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HellionServer.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>HellionServer</AssemblyName>
<Title>HELLION Server</Title>
<Description>A dedicated server for the Hellion game.</Description>
<Version>0.6.0</Version>
<Product>HELLION Server</Product>
<Authors>OpenHELLION contributors and ZeroGravity Games</Authors>
<Company>OpenHELLION</Company>
<ApplicationIcon>app.ico</ApplicationIcon>
<OutputType>exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>latest</LangVersion>
<PublishRelease>true</PublishRelease>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Editor|AnyCPU' ">
<DefineConstants>build_for_unit_tests;DEBUG;SHOW_ALL_LOGS</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;SHOW_ALL_LOGS;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<None Include="Data\**" CopyToPublishDirectory="PreserveNewest"/>
<None Update="GameServer.ini;Data\**" CopyToOutputDirectory="PreserveNewest"/>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1"/>
<PackageReference Include="protobuf-net" Version="3.1.26"/>
<PackageReference Include="BulletSharp.x64" Version="0.12.0"/>
<Reference Include="Telepathy">
<HintPath>./Telepathy/Telepathy.dll</HintPath>
</Reference>
</ItemGroup>
</Project>