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How it works

Value storage

All data in the mesh is stored in <handle-version-data> structures, and are shared across the mesh. Any device in the mesh may write to any handle, and the latest version of the data is flooded across the network. This flooding is controlled by the Trickle Algorithm, described below. Each mesh value may contain up to 23 bytes of data, and each write to a value increments the version number for that value by one.

There may be up to 65535 Mesh value handles in the mesh. Each mesh value will operate with their own instance of the Trickle algorithm, meaning that they will be rebroadcasted independently. As the nRF51 doesn’t have enough RAM to support storing all the handles at the same time, the framework employs two "caches", which store the most recently used values. The "handle" cache stores the current version number of each known handle, and allows the framework to decide whether an incoming packet is new or old, by comparing the packet version number to the one in the cache entry. The "data" cache stores a Trickle instance and a packet to be retransmitted. The most recently used handle cache entries each have a pointer to a data cache entry, which is used when the packet is scheduled for retransmission.

GATT Service

The handle values may all be accessed from a single "value" characteristic. This characteristic follows a very specific opcode-handle-data format, documented below.

The GATT values are stored in the framework memory, but may be accessed through a Softdevice connection via the Mesh value characteristic in the Mesh service in the GATT server. This characteristic acts as a two way transport for mesh data, and requires a specific opcode-handle-data format, documented below.

While the Mesh service has its own 16bit assigned UUID, the characteristics operate with their own 128 bit UUID with the same base. Note that the Mesh characteristics changed both format and UUID for the v0.7.0 update of the framework.

Table 1. Assigned UUIDs
Value UUID

Mesh service

0xFEE4

Mesh metadata characteristic

0x2A1E0004-FD51-D882-8BA8-B98C0000CD1E

Mesh value characteristic

0x2A1E0005-FD51-D882-8BA8-B98C0000CD1E

Mesh values

The mesh value characteristic is the two-way interface for the mesh values. While the mesh-device acts as the GATT server in the connection, the external device is regarded as the "Master", taking control of the mesh device by a set of commands, given to the mesh device by the GATT write without response action. The mesh device will respond by sending GATT notifications to the external device, containing various events or return codes.

The characteristic follows a strict opcode-parameter format defined below. All fields are little endian, and fields marked with “-” are ignored.

Table 2. Value characteristic commands
Operation Opcode (1 byte) Param byte 1 Param byte 2 Param byte 3 Param byte 4 …​ Param byte N

Value set

0x00

HANDLE

DATA LENGTH

DATA

Flag set

0x01

HANDLE

FLAG INDEX

FLAG VALUE

-

Flag request

0x02

HANDLE

FLAG INDEX

-

Table 3. Value characteristic events
Operation Opcode (1 byte) Param byte 1 Param byte 2 Param byte 3 Param byte 4 …​ Param byte N

Value update

0x00

HANDLE

DATA LENGTH

DATA

Command response

0x11

CMD OPCODE

RESULT

-

Flag response

0x12

HANDLE

FLAG INDEX

FLAG VALUE

-

Table 4. Value characteristic command response results
Result Value

Success

0x80

Error BUSY

0xF0

Error NOT FOUND

0xF1

Error INVALID HANDLE

0xF2

Error UNKNOWN FLAG

0xF3

Error INVALID OPCODE

0xF4

All commands sent to the mesh device yield a command response notification containing the corresponding OPCODE and a result, except "Flag req", which returns a "Flag rsp" event, containing the value of the given flag. The following flags are available for set and request for each handle:

Table 5. Flag indexes
Flag type Index

Value is persistent

0x00

Is being retransmitted

0x01

Note that the GATT client (the external device) is responsible for enabling notifications on the characteristic, a feature which isn’t enabled by default in all frameworks. While the mesh device would be able to recevive commands from the external device without notifications, they are required for two way communication.

Mesh metadata

For ease of use, the service also provides a Metadata characteristic, providing configuration parameters for the mesh. This meatadata characteristic may be read by external nodes, and used for configuring new nodes that the user wishes to add to the mesh. The Metadata characteristic is structured as follows:

Table 6. Metadata Characteristic Structure
Value Position Size Description

Access Address

0

4 bytes

The Access address the mesh operates on.

Advertisement interval

4

4 bytes

The minimum advertisement interval each value is broadcasted with in milliseconds.

Value count

8

1 byte

The amount of available value slots on the node

Channel

9

1 byte

The BLE channel the mesh operates on

Trickle Algorithm

The Trickle Algorithm was first presented by P. Levis of Stanford University and T. Clausen of LIX, Ecole Polytechnique in March 2010, and has since seen several revisions until it was published as RFC6206 in March 2011. The Trickle Algorithm provides a method of controlled packet flooding across a mesh of low-power lossy network nodes, by letting the nodes dynamically decide when to broadcast their values based on network activity and when the last update to state values arrived.

A brief overview

The algorithm operate in exponentially growing time intervals of size I, starting at interval size Imin, growing up to Imax. During an interval, it registers all incoming messages, where each message may be either consistent or inconsistent with the nodes current state (the definition of consistency is left for the user to decide). For each consistent message, a counter value, C is increased by one, and for each inconsistent message, if the interval size I is larger than Imin, the interval timer is reset, and I is set to Imin. At the start of each interval, a timer T is set for a random time in the range [I/2, I). When this timer expires, the node shall broadcast its state if the consistent message counter C is less than some redundancy constant K. At the end of each interval, the interval length (I) is doubled if I * 2 < Imax, and C is reset.

The exponential growth and insconsistency reset functionality allows the nodes in the network to grow exponentially more silent as the state remains unchanged, but still stays responsive, as new information arrives. The consistency counter C and redundancy constant K allows the system to dynamically adjust to network density, as nodes will choose not to transmit if they’ve heard the same message from other nodes several times.

Usage in the framework

The framework provides one instance of the Trickle Algorithm for each handle value pair (dubbed a Trickle instance). This means that when one value is frequently updated, while another one remains unchanged, the node only rebroadcasts the active value frequently, keeping the interval times for the static value high. Each handle-value pair also comes with a version number, which increases by one for each fresh write to a value. This version number, along with a checksum allows the framework to distinguish value consistency. If the node recevies a value update with a higher version number than its own, it will automatically overwrite the contents of the value data and notify the user. Any inconsistencies to both version number and checksum results in a reset of interval timing for the value in question.

Weaknesses in algorithm and implementation

While the algorithm in its intended form provides a rather robust and effective packet propagation scheme, some necessary adjustments introduces a few weaknesses. First off, using several instances of the algorithm on the same set of nodes yields a growth in on-air collisions and poorer frequency utilization control, as the individual instances take no consideration to the others' activity. This means that the scheme doesn’t scale that well with several handle value pairs, and the user is asked to consider this during implementation. The choice of doing separate trickle instances is, however a result of a tradeoff: If the entire node state shared one trickle instance, the entire state would be rebroadcasted each time a part of it is updated, and the amount of shareable data would be severely limited by packet size and packet chaining possibilities.

Another weakness in the adaption is caused by the fact that the Softdevice Timeslot API won’t let the framework get free access to the radio at all times, resulting in a reduced on-air time for mesh related operations. When the Softdevice operates in an advertising state, this problem only has an impact of 5-25% reduction in potential on-air time for mesh operations, but in a connected state with a short connection interval, the Softdevice may reduce timeslots by as much as 80%. This results in a lot of missed packets to the affected node, and may dramatically increase propagation time to this node.

Timeslots

The framework does all mesh-related transmissions in timeslots granted by the Softdevice Multiprotocol Timeslot API, operating directly on the radio hardware module. Timeslots are primarily allocated by extending, short timeslots into timeslots of upto 1 second, and the framework will attempt to seize the radio for as much as the Softdevice will allow. At the beginning of each timeslot, the framework samples the RTC0 Low Frequency Timer, and checks whether any timers related to the Trickle Algorithm have expired since the end of the previous timeslot. If this is the case, the framework does all pending operations immediately. After this initial "catch up" operation, the framework handles all operations as they appear for the remainder of the timeslot.

For details about the Softdevice Multiprotocol Timeslot API, plese refer to the Softdevice Specification, available on the Nordic Semiconductor homepage.

Air interface packets

All Mesh-related packets are broadcasted as regular BLE Nonconnectable Advertisements, with one exception: The Access address is set by the user, and does not have to match the Bluetooth Specification advertisement access address. The packet structure is illustrated below.

Packet format on air

Resource allocation

The framework takes control over several hardware and software resources, making these unavailable to applications:

  • Timeslot API All callbacks for timeslot sessions are held by the framework,

  • QDEC_IRQ The Quadrature decoder interrupt is used for asynchronous packet processing. If the QDEC hardware module interrupt is needed for other behavior, the SWI0-IRQ can be used instead. All IRQ related behavior is contained inside the event_handler module.

  • NRF_TIMER0 HF timer 0 is reset and started by the Timeslot API at the beginning of each timeslot, and all capture compare slots for this timer may be in use at any time

  • NRF_RTC0 The Timeslot API uses RTC0 for timing, and manipulating this module will lead to undefined behavior or hardfaults in the Softdevice.

  • NRF_PPI, channels 8-12 The framework uses PPI channel 8-12 for radio operation during timeslots, and the Softdevice may use channels 8+ outside them. Only channels 0-7 are safely available to the application (just as with regular Softdevice applications).

In addition, the Softdevice may block some hardware blocks not listed here. Please refer to the relevant Softdevice Specification for details (available at the Nordic Semiconductor homepage).

Memory

The program operates strictly on the stack, and compiled at Optimization level -O0, Keil reports a program size of approx. 12kB, and stack size of 5.5kB for the Template project under examples/.