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Releases: Nashet/Prosperity-Wars

No name update

12 Mar 21:42
9ab83a8
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Published v19 with small fixes - economy is more robust, less market fluctuations, artisans work better. Hopefully fixed bug with wrong province selection (for attack).
Added Focus button in message panel
Windows standalone: ES191win.zip

Going to do more updates with this version.

Education and better migration update

01 Mar 22:27
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Tradable shares update

13 Feb 20:16
83dd127
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  • New enterprise ownership system, now enterprise (aka Factory) is a joint-stock company. It's shares could be owned (sold, bought) by Countries, Capitalists or Aristocrats #280 .
  • International investments #390
  • Redesigned UI a little
  • Improved performance
  • Bug fixing, refactoring

There is little more info about update on Pateron
Web demo
Download windows standalone - ES17win.zip

Fixing bugs and little more

23 Jan 19:15
365ca32
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Pre-release
  • Add sorting and filters to tables #358
  • Workers should migrate only in provincies where job available #369
  • Fixed Capitalists invest in less profitable enterprises and they probably prefer upgrades instead of building. Also Aristocrats now can take loans for investment. Very good for economy #321
  • Make workers salary based on demand/supply #366
  • Fixed Not updating tooltips in play mode #258
  • Increased penalty for government owned enterprises and for subsidized enterprises
  • Fixed Exception on changing Economy policy to LF #365
  • Fixed Gold variable overflow #373
  • Map size increased a little
  • Lots of refactoring
  • More bugs fixed

Planned economy update

26 Nov 19:07
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Pre-release
  • Now you can control country trade + added some trade statistics
  • Add planned economy #312 see wiki
  • Add Exponent sliders #325
  • Add average needs fulfilling #324
  • Add countries list with statistics #322
  • Make auto changes in politics after reforms #283
  • Add restrictions for changing taxes with some types of economy #309
  • Ability to make province independant #304
  • Change needsFulFilling calculation. Now it based not on cost but on amount of consumed
  • Should be able to remove social reforms with LF #302
  • Updated wiki
  • Fixed lots of bugs, improved performance

Substitute products update

25 Oct 18:53
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Pre-release
  • Population units now should choose to migrate or to demote if they don't like their life #106
  • Added substitute products. For example, clothes could be made from either cotton either wool - https://github.com/Nashet/EconomicSimulation/wiki/Products
  • Added more products like coal, electronics, Tobacco etc.
  • Resource map added #301
  • Domesticating invention and new army bonus - horses
  • fixed wrong GDP per capita calculations
  • fixed wrong not LF condition on factory upgrades
  • made map more quadratisch
  • some bugs fixed

Artisans update

24 Aug 17:50
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Artisans update Pre-release
Pre-release
  • Added Artisans #244
  • Added unlimited consumption for pops. Good for economy #88
  • fixed Pops wouldn't return loans due to 100%+ consumption #272
  • fixed Aristocrats can't build factories without serfdom food #268
  • fixed Broken buying order for pops? Reduced sorting operations - significant performance improvement #273
  • fixed same salary factories - bugged hiring. Very good for economy #7
  • fixed some small bugs

Rebels update

21 Jul 11:22
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Rebels update Pre-release
Pre-release
  • Added political Movements and Rebellions! #215 (Any upset pop can join some Movement. Movements have goals, like political reform or separatism. Eventually movement could start a uprising, if it can't fulfill it's goal politically.)
  • Separatism movements! #228
  • Soldiers could join rebel's side during rebellion. Also, disloyal armies would demobilize time to time
  • Improved Population Unit window
  • Added temporal province modifiers #138 (like, "just conquered")
  • Reduced assimilation for cultures in core provinces #243
  • Some reforms can be applied only step by step #245
  • Added government modifiers #239 (for example, Polis has + 100% efficiency in capital, tribes have zero science modifiers. All types of government has size limits above which population will get extra disloyalty)
  • Universal democracies wouldn't attack other UD
  • Optimization
  • Bug fixing

Performance fix

26 Jun 17:22
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Performance fix Pre-release
Pre-release
  • Added Soldiers. And fixed battle lags #21
  • Significantly reduced lags in tables
  • Tribesmen now demote only into Workers, making bigger economical growth
  • Improved Factory salary. Zero wage fixed #212
  • Some other small fixes

Map update

22 Jun 11:36
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Map update Pre-release
Pre-release

Changelog:

  • some optimization for map generating & simulation
  • borders for countries & provinces
  • culture & cores modes for map
  • ability to give control to AI or to change playing country
  • countries relations
  • population migrate only in neighbor provinces, but immigrate in any provinces
  • new cores appear only in neighbor to other cores
  • efficiency modifier for Farmers
  • variable hire speed for enterprises
  • small fixes & improvements