diff --git a/Assets/code/Logic/FactoryType.cs b/Assets/code/Logic/FactoryType.cs index f3fd13a0..1ce735cc 100644 --- a/Assets/code/Logic/FactoryType.cs +++ b/Assets/code/Logic/FactoryType.cs @@ -59,7 +59,7 @@ static FactoryType() new FactoryType("Metal smelter", new Storage(Product.Metal, 4f), resourceInput); resourceInput = new StorageSet(); - resourceInput.set(new Storage(Product.Fibres, 1f)); + resourceInput.set(new Storage(Product.Fibers, 1f)); new FactoryType("Weaver factory", new Storage(Product.Clothes, 2f), resourceInput); resourceInput = new StorageSet(); diff --git a/Assets/code/Logic/Game.cs b/Assets/code/Logic/Game.cs index 4da38712..176b7afc 100644 --- a/Assets/code/Logic/Game.cs +++ b/Assets/code/Logic/Game.cs @@ -33,7 +33,7 @@ public class Game : ThreadedJob static public DateTime date = new DateTime(50, 1, 1); static internal bool devMode = false; static private int mapMode; - static private bool surrended = true; + static private bool surrended = false; static internal Material defaultCountryBorderMaterial, defaultProvinceBorderMaterial, selectedProvinceBorderMaterial, impassableBorder; diff --git a/Assets/code/Logic/Product.cs b/Assets/code/Logic/Product.cs index c712dd70..4f8a299d 100644 --- a/Assets/code/Logic/Product.cs +++ b/Assets/code/Logic/Product.cs @@ -23,7 +23,7 @@ public class Product : Name Tobacco = new Product("Tobacco", 1f, Color.green), Electronics = new Product("Electronics", 1f); // abstract products - internal static readonly Product Food, Sugar, Fibres, Fuel; + internal static readonly Product Food, Sugar, Fibers, Fuel; static Product() { @@ -64,7 +64,7 @@ static Product() // abstract products Food = new Product("Food", 0.04f, new List { Fish, Grain, Cattle, Fruit }); Sugar = new Product("Sugar", 0.04f, new List { Grain, Fruit }); - Fibres = new Product("Fibres", 0.04f, new List { Cattle, Cotton }); + Fibers = new Product("Fibers", 0.04f, new List { Cattle, Cotton }); Fuel = new Product("Fuel", 0.04f, new List { Wood, Coal, Oil }); foreach (var item in getAllNonAbstract()) diff --git a/README.md b/README.md index 90f3599d..67c3eeea 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ ## Demo [There is very early browser demo of this game](http://nashet.github.io/EconomicSimulation/WEBGL/index.html) (6MB download, some mobile devices are not supported) -And there is standalone windows version in [releases](https://github.com/Nashet/EconomicSimulation/releases), which runs faster +And there is standalone windows version in [releases](https://github.com/Nashet/EconomicSimulation/releases), which runs faster and has bigger map ## Description Several years ago I made [Economy analyzer for PDS's Victoria 2 game](https://github.com/aekrylov/vic2_economy_analyzer) (currently updating by @aekrylov) @@ -10,14 +10,14 @@ Several years ago I made [Economy analyzer for PDS's Victoria 2 game](https://gi Making that tool made me disappointed in how Victoria 2 economy is made. Since I didn't find better game-like economy simulation, I decided to try to make my own. So, main principles of that simulation are: * free market agent based economy simulation (currently with one currency - gold) -* no ridiculous x5 price limits (except 0.001 and 999), allowing realistic inflation +* no price limits (except 0.001 and 999), allowing realistic inflation * population consume goods not in fixed order but - at first cheap goods, then expensive * factories can compete for workforce by changeable salary * factories have specific owner like government or population unit * capitalists can take loans form national bank for business expansion * governments can put extra money in bank -## What it has now (v0.13.0) +## What it has now (v0.15.0) - provinces and countries - Movements and Rebellions - factories and national banks @@ -30,6 +30,7 @@ So, main principles of that simulation are: - migration\immigration\assimilation - political\culture\core map mode - basic diplomacy (only relations for now) + - substitute products - https://github.com/Nashet/EconomicSimulation/wiki/Products - [![Bugs](https://badge.waffle.io/Nashet/EconomicSimulation.png?label=bug&title=bugs)](https://waffle.io/Nashet/EconomicSimulation) Map is generated randomly, you play as some country yet there is no much gameplay for now. You can try to growth economy or conquer the world.