This repository has been archived by the owner on May 27, 2021. It is now read-only.
forked from gnufied/packet
-
Notifications
You must be signed in to change notification settings - Fork 1
/
README
246 lines (196 loc) · 7.54 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
Packet is a pure ruby library for writing network applications in Ruby.
It follows Evented Model of network programming and implements almost all the
features provided by EventMachine.
It also provides real easy to user UNIX workers for concurrent programming.
Its best to have some examples going:
== Examples
=== A Simple Echo Server:
require "rubygems"
require "packet"
class Foo
def receive_data p_data
send_data(p_data)
end
def post_init
puts "Client connected"
end
def connection_completed
puts "Whoa man"
end
def unbind
puts "Client Disconnected"
end
end
Packet::Reactor.run do |t_reactor|
t_reactor.start_server("localhost",11006,Foo)
end
Those new to network programming with events and callbacks, will note that,
each time a new client connects an instance of class Foo is instantiated.
When client writes some data to the socket, receive_data method is invoked.
Although Packet implements an API similar to EventMachine, but it differs
slightly because of the fact that, for a packet app, there can be more than one
reactor loop running and hence, we don't use Packet.start_server(...).
=== A Simple Http Client
class WikiHandler
def receive_data p_data
p p_data
end
def post_init
end
def unbind
end
def connection_completed
send_data("GET / \r\n")
end
end
Packet::Reactor.run do |t_reactor|
t_reactor.connect("en.wikipedia.org",80,WikiHandler)
end
=== Using Workers
Packet enables you to write simple workers, which will run in
different process and gives you nice
evented handle for concurrent execution of various tasks.
When, you are writing a scalable networking application
using Event Model of network programming,
sometimes when processing of certain events take time,
your event loop is stuck there. With green
threads, you don't really have a way of paralleling
your request processing. Packet library, allows
you to write simple workers, for executing long
running tasks. You can pass data and callbacks as an
argument.
When you are going to use workers in
your application, you need to define
constant WORKER_ROOT,
which is the directory location, where
your workers are located. All the workers defined in that directory
will be automatically, picked and forked in a
new process when your packet app starts. So, a typical
packet_app, that wants to use workers, will look like this:
packet_app_root
|
|__ lib
|
|___ worker
|
|___ config
|
|___ log
You would define WORKER_ROOT = PACKET_APP_ROOT/worker
All the workers must inherit class Packet::Worker, and hence a
general skeleton of worker will look like:
class FooWorker < Packet::Worker
set_worker_name :foo_worker #=> This is necessary.
def receive_data p_data
end
def connection_completed
end
def unbind
end
def post_init
end
end
All the forked workers are connected to master via
UNIX sockets, and hence messages passed to workers from master
will be available in receive_data method. Also,
when you are passing messages to workers, or worker is passing
message to master ( in a nutshell, all the internal
communication between workers and master ) directly takes
place using ruby objects. All the passed ruby objects are
dumped and marshalled across unix sockets in a non blocking
manner. BinParser class parses dumped binary objects and
makes sure, packets received at other end are complete.
Usually, you wouldn't need to worry about this little detail.
Packet provides various ways of interacting with
workers. Usually, when a worker is instantiated, a proxy for
that worker will also be instantiated at master
process. Packet automatically provides a worker proxy(See meta_pimp.rb)
for you, but if you need to multiplex/demultiplex
requests based on certain criteria, you may as well define your
own worker proxies. Code, would like something like this:
class FooWorker < Packet::Worker
set_worker_proxy :foo_handler
end
When you define, :foo_handler as a proxy for
this worker, packet is gonna search for FooHandler class and
instantiate it when the worker gets started. All
the worker proxies must inherit from Packet::Pimp.
Have a look at, Packet::MetaPimp,
which acts as a meta pimp for all the workers,
which don't have a explicit worker proxy defined.
=== A complete Case :
Just for kicks, lets write a sample server,
which evals whatever clients send to it. But, assuming this 'eval' of
client data can be potentially time/cpu
consuming ( not to mention dangerous too ), we are gonna ask our eval_worker, to
perform eval and return the result to master process, which in
turn returns the result to happy client.
# APP_ROOT/bin/eval_server.rb
EVAL_APP_ROOT = File.expand_path(File.join(File.dirname(__FILE__) + "/.."))
["bin","worker","lib"].each { |x| $LOAD_PATH.unshift(EVAL_APP_ROOT + "/#{x}")}
WORKER_ROOT = EVAL_APP_ROOT + "/worker"
require "packet"
class EvalServer
def receive_data p_data
ask_worker(:eval_worker,:data => p_data, :type => :request)
end
# will be called, when any worker sends data back to master process
# it should be noted that, you may have several instances of eval_server in
# your master, for each connected client, but worker_receive will be always
# be invoked for the instance, which originally made the request.
# If you need fine control, over this behaviour, you can implement a worker proxy
# on the lines of meta_pimp class. This API will change in future perhaps, as i
# expect, better ideas to come.
def worker_receive p_data
send_data "#{p_data[:data]}\n"
end
def show_result p_data
send_data("#{p_data[:response]}\n")
end
def connection_completed
end
def post_init
end
def wow
puts "Wow"
end
end
Packet::Reactor.run do |t_reactor|
t_reactor.start_server("localhost", 11006,EvalServer) do |instance|
instance.wow
end
end
# APP_ROOT/worker/eval_worker.rb
class EvalWorker < Packet::Worker
set_worker_name :eval_worker
def worker_init
p "Starting no proxy worker"
end
def receive_data data_obj
eval_data = eval(data_obj[:data])
data_obj[:data] = eval_data
data_obj[:type] = :response
send_data(data_obj)
end
end
=== Disable auto loading of certain workers:
Sometimes, you would need to start a
worker at runtime and don't want this pre-forking mechanism.
Packet, allows this. You just need to define
"set_no_auto_load true" in your worker class and worker
will not be automatically forked. Although name is a bit misleading perhaps.
Now, at runtime, you can call start_worker(:foo_worker, options)
to start a worker as usual. It should
be noted that, forking a worker, which is already
forked can be disastrous, since worker names are being
used as unique keys that represent a worker.Test
== Performance:
Although written in pure ruby, packet performs
reasonably well. Mongrel, running on top of Packet is a tad
slower than Mongrel running on top of EventMachine. More benchmarks coming soon.
== SVN repo:
Code for packet is on google code, svn repo is:
http://packet.googlecode.com/svn/trunk/
== Credits
Francis for awesome EventMachine lib, which has constantly acted as an inspiration.
Ezra, for being a early user and porting mongrel to run on top of packet