From 655a3b7e66a6d5f66f8e254e66ecc040c71b200e Mon Sep 17 00:00:00 2001 From: MrScautHD Date: Mon, 13 Nov 2023 12:36:21 +0100 Subject: [PATCH] Fixed logo --- src/Sparkle/Sparkle.csproj | 12 ++++++++---- src/Sparkle/csharp/graphics/Graphics.cs | 2 -- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/src/Sparkle/Sparkle.csproj b/src/Sparkle/Sparkle.csproj index 1efdb6c..f8beb7d 100644 --- a/src/Sparkle/Sparkle.csproj +++ b/src/Sparkle/Sparkle.csproj @@ -7,7 +7,7 @@ true Sparkle Sparkle - 2.0.1 + 2.1.0 Sparkle MrScautHD A fast, Cross-platform .NET 7 C# 11 game engine. @@ -16,8 +16,8 @@ https://github.com/MrScautHD/Sparkle OpenGL, Angle, Game, Engine, Renderer, Graphics, C#11, Net7, dotnet, Modern, Sparkle, 2D, 3D, Raylib, Fast, Physics, XNA, Cross-platform, Audio true - 2.0.1 - content\images\icon.png + 2.1.0 + icon.png @@ -27,7 +27,11 @@ - + + + + + PreserveNewest diff --git a/src/Sparkle/csharp/graphics/Graphics.cs b/src/Sparkle/csharp/graphics/Graphics.cs index 6e07c45..1a37317 100644 --- a/src/Sparkle/csharp/graphics/Graphics.cs +++ b/src/Sparkle/csharp/graphics/Graphics.cs @@ -4,8 +4,6 @@ namespace Sparkle.csharp.graphics; public static class Graphics { - // TODO Create for 2D a own Camera Entity! (Method already removed here) - /// public static void ClearBackground(Color color) => Raylib.ClearBackground(color);