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I noticed a snippet of the post-processing backend initializing first to 4:3 ratio and then to 16:9.
This may be the cause of the resolution-switching crashes
dgVoodoo and Chimera HATE this. It breaks their resolution overrides and crashes the Halo CE.
21:9 monitors are more common than they used to be. Initializing to a 16:9 ratio could cause issues.
I wonder if this is what screws up the mouse cursor bound in the main menu...
The text was updated successfully, but these errors were encountered:
BinToss
changed the title
Initialize post-processing resolution and aspect ratio automatically
Detect game resolution and aspect ratio, then initialize post-processing surface to those values
Jun 26, 2020
I noticed a snippet of the post-processing backend initializing first to 4:3 ratio and then to 16:9.
The text was updated successfully, but these errors were encountered: