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Detect game resolution and aspect ratio, then initialize post-processing surface to those values #32

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BinToss opened this issue Jun 26, 2020 · 0 comments

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@BinToss
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BinToss commented Jun 26, 2020

I noticed a snippet of the post-processing backend initializing first to 4:3 ratio and then to 16:9.

  1. This may be the cause of the resolution-switching crashes
  2. dgVoodoo and Chimera HATE this. It breaks their resolution overrides and crashes the Halo CE.
  3. 21:9 monitors are more common than they used to be. Initializing to a 16:9 ratio could cause issues.
  4. I wonder if this is what screws up the mouse cursor bound in the main menu...
@BinToss BinToss changed the title Initialize post-processing resolution and aspect ratio automatically Detect game resolution and aspect ratio, then initialize post-processing surface to those values Jun 26, 2020
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