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Currently banks and normal player accounts are two different concepts in Vault and the ModernEconomy mirrors that. We should move that to an account system with access control which can then be bank accounts, towns, factions, etc.
Then it wouldn't male a difference anymore who for example a shop is for and who receives the money.
The text was updated successfully, but these errors were encountered:
Currently banks and normal player accounts are two different concepts in Vault and the ModernEconomy mirrors that. We should move that to an account system with access control which can then be bank accounts, towns, factions, etc.
Then it wouldn't male a difference anymore who for example a shop is for and who receives the money.
The text was updated successfully, but these errors were encountered: