-
Notifications
You must be signed in to change notification settings - Fork 2.1k
/
CMakeLists.txt
375 lines (312 loc) · 12.5 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
cmake_minimum_required(VERSION 2.8.11)
if (${CMAKE_GENERATOR} MATCHES Durango)
include(${CMAKE_SOURCE_DIR}/Tools/CMake/MSVC-Durango.cmake)
endif ()
if (${CMAKE_GENERATOR} MATCHES ORBIS)
include(${CMAKE_SOURCE_DIR}/Tools/CMake/MSVC-Orbis.cmake)
endif()
if(WIN32)
set(CMAKE_SYSTEM_VERSION 10.0.10586.0)
include(${CMAKE_SOURCE_DIR}/Tools/CMake/MSVC-Windows.cmake)
endif()
#if (${BUILD_PLATFORM} MATCHES ANDROID)
# include(${CMAKE_SOURCE_DIR}/Tools/CMake/Android.cmake)
#endif()
include(${CMAKE_SOURCE_DIR}/Tools/CMake/CopyFilesToBin.cmake)
#set(ANDROID TRUE)
if(ANDROID)
unset(WIN32)
set(OPTION_STATIC_LINKING TRUE)
SET(CMAKE_SYSTEM_NAME Android)
include(${CMAKE_SOURCE_DIR}/Tools/CMake/Android.cmake)
endif(ANDROID)
project(CryEngine_CMake_${BUILD_PLATFORM} CXX C)
set(INTERMEDIATE_DIRECTORY "${CMAKE_SOURCE_DIR}/BinTemp")
if (${CMAKE_GENERATOR} MATCHES Durango OR ${CMAKE_GENERATOR} MATCHES ORBIS)
# WIN32 Should be unset again after project( line to work correctly
unset(WIN32)
endif ()
# Define Options
option(OPTION_PROFILE "Enable Profiling" ON)
option(OPTION_UNITY_BUILD "Enable Unity Build" OFF)
option(OPTION_ENABLE_BROFILER "Enable Brofiler profiler support" ON)
option(OPTION_ENABLE_SDK_OCULUS "Enable Oculus SDK" ON)
# Select Game Project
set(OPTION_GAME_PROJECT "GameSDK" CACHE STRING "What Game project to use")
set(OPTION_GAME_PROJECT_VALUES "GameSDK" "BenchmarkVR" "Hunt" "NoGame")
set_property(CACHE OPTION_GAME_PROJECT PROPERTY STRINGS ${OPTION_GAME_PROJECT_VALUES})
list(FIND OPTION_GAME_PROJECT_VALUES ${OPTION_GAME_PROJECT} OPTION_GAME_PROJECT_INDEX)
if(${OPTION_GAME_PROJECT_INDEX} EQUAL -1)
message(FATAL_ERROR "Option ${OPTION_GAME_PROJECT} is not supported, valid entries are ${OPTION_GAME_PROJECT_VALUES}")
endif()
if(WIN64)
option(OPTION_SANDBOX "Enable Sandbox" ON)
endif()
option(OPTION_SOUND_WWISE "Enable WWise Sound System" ON)
option(OPTION_PCH "Enable Precompiled Headers" ON)
option(OPTION_CRY_EXTENSIONS "Enable CryExtensions" ON)
# Print current project settings
MESSAGE("OPTION_GAME_PROJECT = ${OPTION_GAME_PROJECT}")
MESSAGE("CMAKE_SYSTEM_NAME = ${CMAKE_SYSTEM_NAME}")
MESSAGE("CMAKE_GENERATOR = ${CMAKE_GENERATOR}")
MESSAGE("CMAKE_CONFIGURATION_TYPES = ${CMAKE_CONFIGURATION_TYPES}")
MESSAGE("BUILD_PLATFORM = ${BUILD_PLATFORM}")
MESSAGE("OPTION_PROFILE = ${OPTION_PROFILE}")
MESSAGE("OPTION_SOUND_WWISE = ${OPTION_SOUND_WWISE}")
MESSAGE("OPTION_PCH = ${OPTION_PCH}")
if (OPTION_PROFILE)
set_property( DIRECTORY PROPERTY COMPILE_DEFINITIONS $<$<CONFIG:Release>:_PROFILE> )
else()
set_property( DIRECTORY PROPERTY COMPILE_DEFINITIONS $<$<CONFIG:Release>:_RELEASE> )
endif()
if(OPTION_UNITY_BUILD)
message("UNITY BUILD Enabled")
endif()
if(ORBIS)
set(OPTION_STATIC_LINKING TRUE)
else()
option(OPTION_STATIC_LINKING "Link all CryEngine modules as static libs to single exe" OFF)
endif()
if (MSVC_VERSION EQUAL 1800 OR MSVC_VERSION EQUAL 1900) # Visual Studio 2013/2015
#message( "Visual Studio 2013/2015 uses v110 toolset (Visual Studio 2012 compiler)" )
# For Visual Studio 2013 we use Visual Studio 2012 compiler
#set(CMAKE_VS_PLATFORM_TOOLSET "v110" CACHE STRING "Visual Studio Platform Toolset" FORCE)
#set(CMAKE_GENERATOR_TOOLSET "v110" CACHE STRING "Visual Studio Platform Toolset" FORCE)
endif()
if (MSVC_VERSION EQUAL 1900) # Visual Studio 2015
set(MSVC_LIB_PREFIX vc140)
set(QT_DIR ${CMAKE_SOURCE_DIR}/Code/SDKs/Qt/5.5/msvc2015_64)
elseif (MSVC_VERSION EQUAL 1800) # Visual Studio 2013
set(MSVC_LIB_PREFIX vc120)
set(QT_DIR ${CMAKE_SOURCE_DIR}/Code/SDKs/Qt/5.5/msvc2013_64)
elseif (MSVC_VERSION EQUAL 1700) # Visual Studio 2012
set(MSVC_LIB_PREFIX "vc110")
set(QT_DIR ${CMAKE_SOURCE_DIR}/Code/SDKs/Qt/5.5/msvc2012_64)
else()
set(MSVC_LIB_PREFIX "")
endif()
# SDK Directory
set(SDK_DIR ${CMAKE_SOURCE_DIR}/Code/SDKs)
set(CRY_LIBS_DIR ${CMAKE_SOURCE_DIR}/Code/Libs)
#set(DXSDK_DIR ${CMAKE_SOURCE_DIR}/Code/SDKs/DXSDK)
set(WINSDK_SDK_DIR "${CMAKE_SOURCE_DIR}/Code/SDKs/Microsoft Windows SDK")
set(WINSDK_SDK_LIB_DIR "${WINSDK_SDK_DIR}/V8.0/Lib/Win8/um")
set(WINSDK_SDK_INCLUDE_DIR "${WINSDK_SDK_DIR}/V8.0/Include/um")
# custom defines
set(global_defines "CRYENGINE_DEFINE")
if(OPTION_STATIC_LINKING)
# Enable static libraries
MESSAGE( "Use Static Linking (.lib)" )
set(BUILD_SHARED_LIBS FALSE)
else()
# Enable dynamic libraries
MESSAGE( "Use Dynamic Linking (.dll)" )
set(BUILD_SHARED_LIBS TRUE)
endif()
if (OUTPUT_DIRECTORY)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OUTPUT_DIRECTORY}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${OUTPUT_DIRECTORY}")
set(EXECUTABLE_OUTPUT_PATH "${OUTPUT_DIRECTORY}")
endif (OUTPUT_DIRECTORY)
include(${CMAKE_SOURCE_DIR}/Tools/CMake/CommonMacros.cmake)
include_directories( ${SDK_DIR} )
include_directories( ${CMAKE_SOURCE_DIR}/Code/CryEngine/CryCommon )
set( BOOST_DIR ${SDK_DIR}/boost )
include_directories( ${BOOST_DIR} )
if(WIN32)
# Common Libriries linked to all targets
set(COMMON_LIBS jitprofiling libittnotify Ntdll)
include_directories( ${SDK_DIR}/GPA/include )
if (WIN64)
link_directories( ${SDK_DIR}/GPA/lib64 )
else()
link_directories( ${SDK_DIR}/GPA/lib32 )
endif()
else()
# Common Libriries linked to all targets
set(COMMON_LIBS )
endif()
# Serialization library
include_directories( ${CRY_LIBS_DIR}/yasli )
include_directories( ${SDK_DIR}/yasli )
# add global defines
foreach( current_define ${platform_defines} )
add_definitions(-D${current_define})
endforeach()
if (OPTION_ENABLE_BROFILER)
add_definitions(-DUSE_BROFILER)
include_directories( ${SDK_DIR}/Brofiler )
link_directories( ${SDK_DIR}/Brofiler )
set(COMMON_LIBS ${COMMON_LIBS} ProfilerCore64)
endif()
#if (OPTION_GAME_PROJECT STREQUAL "BenchmarkVR")
add_subdirectory(Code/Game_Skyharbor/BenchmarkFramework)
add_subdirectory(Code/Game_Skyharbor/GameDll)
set_solution_folder("Projects" BenchmarkFramework)
set_solution_folder("Projects" CryGameSkyharbor)
#endif()
# CryEngine
add_subdirectory(Code/CryEngine/Cry3DEngine)
add_subdirectory(Code/CryEngine/Cry3DEngine/ParticleSystem)
add_subdirectory(Code/CryEngine/CryAction)
add_subdirectory(Code/CryEngine/CryAISystem)
add_subdirectory(Code/CryEngine/CryAnimation)
add_subdirectory(Code/CryEngine/CryEntitySystem)
add_subdirectory(Code/CryEngine/CryFont)
add_subdirectory(Code/CryEngine/CryInput)
add_subdirectory(Code/CryEngine/CryMovie)
add_subdirectory(Code/CryEngine/CryNetwork)
add_subdirectory(Code/CryEngine/CryNetwork/Lobby)
add_subdirectory(Code/CryEngine/CryPhysics)
add_subdirectory(Code/CryEngine/RenderDll/XRenderD3D9)
#add_subdirectory(Code/CryEngine/RenderDll_LG/XRenderD3D9)
#add_subdirectory(Code/CryEngine/RenderDll_LG/XRenderD3D9)
add_subdirectory(Code/CryEngine/CryScriptSystem)
add_subdirectory(Code/CryEngine/CryAudioSystem)
#add_subdirectory(Code/CryEngine/CryAudioCommon)
add_subdirectory(Code/CryEngine/CryAudioSystem/implementations/CryAudioImplSDLMixer)
add_subdirectory(Code/CryEngine/CryAudioSystem/implementations/CryAudioImplWwise)
add_subdirectory(Code/CryEngine/CrySystem)
# CryCommon headers only project
add_subdirectory(Code/CryEngine/CryCommon)
# Shaders custom project
add_subdirectory(Engine/Shaders)
if (WIN32)
add_subdirectory(Code/CryEngine/CryLiveCreate)
# CryExtensions
#add_subdirectory(Code/CryExtensions/GameStream)
endif (WIN32)
if (OPTION_CRY_EXTENSIONS)
# CryExtensions
add_subdirectory(Code/CryExtensions/CrySchematyc)
#add_subdirectory(Code/CryExtensions/CryDescriptor)
endif()
# Game
#add_subdirectory(Code/Game_Hunt/GameDll)
#add_subdirectory(Code/Game_Hunt/CryGameScripts)
if (OPTION_GAME_PROJECT STREQUAL "GameSDK")
add_subdirectory(Code/GameSDK/GameDll)
endif()
if (OPTION_GAME_PROJECT STREQUAL "Hunt")
add_subdirectory(Code/Game_Hunt/GameDll)
add_subdirectory(Code/Game_Hunt/UIFramework)
endif()
# Launchers
if (DURANGO)
MESSAGE( "DURANGO LAUNCHER" )
add_subdirectory(Code/Launcher/DurangoLauncher)
elseif (ORBIS)
add_subdirectory(Code/Launcher/OrbisLauncher)
elseif (WIN32)
add_subdirectory(Code/Launcher/DedicatedLauncher)
add_subdirectory(Code/Launcher/WindowsLauncher)
endif ()
#Libs
add_subdirectory(Code/Libs/freetype)
add_subdirectory(Code/Libs/expat)
add_subdirectory(Code/Libs/lua)
add_subdirectory(Code/Libs/zlib)
add_subdirectory(Code/Libs/lz4)
add_subdirectory(Code/Libs/md5)
add_subdirectory(Code/Libs/tiff)
add_subdirectory(Code/Libs/lzma)
add_subdirectory(Code/Libs/lzss)
add_subdirectory(Code/Libs/bigdigits)
add_subdirectory(Code/Libs/strophe)
add_subdirectory(Code/Libs/yasli)
add_subdirectory(Code/Libs/tomcrypt)
add_subdirectory(Code/Libs/prt)
add_subdirectory(Code/Libs/python)
if (OPTION_ENABLE_SDK_OCULUS)
add_subdirectory(Code/Libs/oculus)
elseif()
add_definitions(-DEXCLUDE_OCULUS_SDK)
endif()
# Sandbox Editor
if (OPTION_SANDBOX AND WIN64)
MESSAGE("Include Sandbox Editor")
set(EDITOR_DIR ${CMAKE_SOURCE_DIR}/Code/Sandbox/EditorQt )
#add_subdirectory(Code/Sandbox/Editor)
add_subdirectory(Code/Sandbox/EditorQt)
add_subdirectory(Code/Sandbox/Plugins/EditorCommon)
add_subdirectory(Code/Sandbox/Plugins/EditorAudioControlsEditor)
add_subdirectory(Code/Sandbox/Plugins/EditorAudioControlsEditor/common)
add_subdirectory(Code/Sandbox/Plugins/EditorAudioControlsEditor/EditorSDLMixer)
add_subdirectory(Code/Sandbox/Plugins/EditorAudioControlsEditor/EditorWwise)
add_subdirectory(Code/Sandbox/Plugins/EditorAnimation)
#add_subdirectory(Code/Sandbox/Plugins/EditorConsole)
add_subdirectory(Code/Sandbox/Plugins/CryDesigner)
if (MSVC_VERSION LESS 1900)
add_subdirectory(Code/Sandbox/Plugins/FbxPlugin)
add_subdirectory(Code/Sandbox/Plugins/PerforcePlugin)
endif()
set_solution_folder("Sandbox" Editor)
set_solution_folder("Sandbox" EditorQt)
set_solution_folder("Sandbox/Plugins" EditorCommon)
set_solution_folder("Sandbox/Plugins" EditorAnimation)
set_solution_folder("Sandbox/Plugins" EditorConsole)
set_solution_folder("Sandbox/Plugins" CryDesigner)
set_solution_folder("Sandbox/Plugins" EditorFbxPlugin)
set_solution_folder("Sandbox/Plugins" EditorFbxImport)
set_solution_folder("Sandbox/Plugins" PerforcePlugin)
set_solution_folder("Sandbox/Plugins/Audio" EditorAudioControlsEditor)
set_solution_folder("Sandbox/Plugins/Audio" EditorAudioControlsEditorCommon)
set_solution_folder("Sandbox/Plugins/Audio" EditorCryAudioImplSDLMixer)
set_solution_folder("Sandbox/Plugins/Audio" EditorCryAudioImplWwise)
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_solution_folder("CryCommon" CryCommon)
set_solution_folder("CryEngine/Shaders" Shaders)
set_solution_folder("CryEngine/Audio" CryAudioSystem)
set_solution_folder("CryEngine/Audio/Implementations" CryAudioImplFmod)
set_solution_folder("CryEngine/Audio/Implementations" CryAudioImplWwise)
set_solution_folder("CryEngine/Audio/Implementations" CryAudioImplSDLMixer)
set_solution_folder("CryEngine" Cry3DEngine)
set_solution_folder("CryEngine" CryParticleSystem)
set_solution_folder("CryEngine" CryAISystem)
set_solution_folder("CryEngine" CryAnimation)
set_solution_folder("CryEngine" CryEntitySystem)
set_solution_folder("CryEngine" CryFont)
set_solution_folder("CryEngine" CryInput)
set_solution_folder("CryEngine" CryLiveCreate)
set_solution_folder("CryEngine" CryMovie)
set_solution_folder("CryEngine" CryNetwork)
set_solution_folder("CryEngine" CryLobby)
set_solution_folder("CryEngine" CryOnline)
set_solution_folder("CryEngine" CryPhysics)
set_solution_folder("CryEngine" CryPlatform)
set_solution_folder("CryEngine" CryScriptSystem)
set_solution_folder("CryEngine" CrySystem)
set_solution_folder("CryEngine" CryRenderD3D11)
set_solution_folder("CryEngine" CryRenderD3D12)
set_solution_folder("CryExtensions" GameStream)
set_solution_folder("Projects" CryAction)
set_solution_folder("Projects" CryGameHomefront2)
set_solution_folder("Projects" CryGameSDK)
set_solution_folder("Projects" GameHunt)
set_solution_folder("Projects" DescriptorFramework)
set_solution_folder("Projects" Schematyc)
set_solution_folder("Projects" UIFramework)
set_solution_folder("Projects" CryGameScripts)
set_solution_folder("Launchers" DedicatedArbitratorLauncher)
set_solution_folder("Launchers" DedicatedLauncher)
set_solution_folder("Launchers" WindowsLauncher)
set_solution_folder("Launchers" DurangoLauncher)
set_solution_folder("Launchers" OrbisLauncher)
set_solution_folder("Libs" expat)
set_solution_folder("Libs" freetype)
set_solution_folder("Libs" lua)
set_solution_folder("Libs" zlib)
set_solution_folder("Libs" lz4)
set_solution_folder("Libs" lzma)
set_solution_folder("Libs" lzss)
set_solution_folder("Libs" md5)
set_solution_folder("Libs" tiff)
set_solution_folder("Libs" bigdigits)
set_solution_folder("Libs" oculus)
set_solution_folder("Libs" strophe)
set_solution_folder("Libs" yasli)
set_solution_folder("Libs" tomcrypt)
set_solution_folder("Libs" prt)
set_solution_folder("Libs" python27)
copy_binary_files_to_target()