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I think the texture vertices are not in correct order. so it needs to inverse the projection matrix to give a correct drawing on the screen.
if modify the texture vertices in correct order.
when drawing background texture, how does its orthographic projection matrix computed?
it gave as below
but I found the orthographic projection matrix has the structure like this: https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/orthographic-projection-matrix
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