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[BUG] Z-coordinate does not bring the Mobject to the front when rendering with OpenGL. #3983

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ChungLeeCN opened this issue Oct 27, 2024 · 0 comments

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@ChungLeeCN
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Description of bug / unexpected behavior

I conducted tests and found that even with the z-coordinate set, rendering with OpenGL still follows the order in which the Mobjects are added.

opengl_rendering_bug_z_coordinate.mp4

System specifications

System Details
  • OS Windows 11
  • RAM: 64GB
  • Python version : Python 3.10
LaTeX details
  • LaTeX distribution: TeX Live 2024
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