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I conducted tests and found that even with the z-coordinate set, rendering with OpenGL still follows the order in which the Mobjects are added.
The text was updated successfully, but these errors were encountered:
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Description of bug / unexpected behavior
I conducted tests and found that even with the z-coordinate set, rendering with OpenGL still follows the order in which the Mobjects are added.
opengl_rendering_bug_z_coordinate.mp4
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The text was updated successfully, but these errors were encountered: