Skip to content

Latest commit

 

History

History
134 lines (96 loc) · 3.55 KB

CHANGELOG.md

File metadata and controls

134 lines (96 loc) · 3.55 KB

Changelog

[Unreleased]

0.10.1

  • Fixed system ordering
  • Fixed potential crash in cell tick for despawned cells
  • Added system set labels

0.10.0

  • Bevy 0.14
  • (BREAKING) CyclicColorState now takes a const N: usize generic instead of hard coded 9
  • 2d_cyclic_colors example is now in grayscale
  • Reflection is now optional through bevy_reflect feature gate

0.9.0

  • Added rustfmt config (#19)
  • Bevy 0.13 (#22)
  • Less allocations (#23)

0.8.0

  • Added automatic CellMap update on Cell component removal
  • Native CellState code cleanup
  • (BREAKING) CellMap insertion and dynamic update is now optional and disabled by default
  • Performance improvements
  • (BREAKING) CellState::new_cell_state now takes an iterator instead of a slice
  • Bump bevy to 0.11

0.7.0

  • bevy 0.10
  • (BREAKING) SimulationBatch is now a unit struct
  • (BREAKING) Renamed CellularAutomatonPlugin::new to with_time_step
  • Temporarily disabled batching for the auto-coloring systems, until this bug is adressed

0.6.0

  • bevy 0.9
  • Performance improvements for batched simulations

0.5.0

  • bevy 0.8
  • Dropped lazy_static implementation
  • Improved README
  • Added a rock paper scissor example
  • Eased the trait bounds on Cell and CellState

0.4.0

  • bevy 0.7

0.3.1

  • Clippy pedantic
  • Added must_use and inline attributes
  • All components implement Reflect and are registered to the app
  • Added example declaration

0.3.0

  • Bevy 0.6
  • Rust 2021
  • Clippy extra restrictions

0.2.3

  • Removed BATCH_SIZE generic constant value from CellularAutomatonPlugin
  • Added SimulationBatch resource to handle parallel computation and batches
  • Auto coloring job optimized
  • Fixed example windows
  • Removed 2d_wireworld example. A better standalone version is available here

0.2.2

  • Added CellMap<T>::get_cell method to retrieve a cell entity
  • Added a SimulationPause resource to allow simulation pausing
  • Improved logging in systems
  • CellMap<T>::insert_cell now returns the previus entity if it was present

0.2.1

  • CellMap:
    • Using a bevy::utils::Hashmap instead of the standard library one, which is slightly faster
  • Cells system:
    • Removed reference counting Arc from the RwLock for the batched query iterations
  • Using batched queries for the coloring systems (auto-coloring feature)
  • Examples:
    • Improved examples map sizes
    • Reworked the color system for the provided CellStates
  • Issues Github template

0.2.0

Changed (BREAKING CHANGES)

  • 3D feature gate is no longer enabled by default
  • Complete rework of the auto-coloring features, these changes are not detailed as this feature is provided for example purposes.

Renamed:

  • Cell2d -> MooreCell2d
  • Cell3d -> MooreCell3d
  • ClassicCellState -> ConwayCellState

Added

  • New Cell implementations:
    • NeumannCell2d (4 neighbors)
    • NeumannCell3d (6 neighbors)
    • HexagonCell2d (6 neighbors in cubic space)
  • New CellState implementations:
    • Conway4555CellState for game of life 4555 rules
    • ImmigrationCellState for the immigration game (bi color)
    • RainbowCellState for the rainbow game (gray scale)

The CellularAutomatonPlugin now takes an additional BATCH_SIZE: usize const parameter defining the new query batch size for better parallel execution. The system handling cells and states now uses parallel querying with this new parameter

New examples are added.

0.1.0

Initial version