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Package Editor
henbagle edited this page Jul 25, 2024
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Package Editor is the general purpose editing tool for package (.pcc) files for the Mass Effect Trilogy. Package Editor lets you modify textures, meshes, sounds, properties, and more all within a single window, with the file shown in its logical hierarchy. Package Editor is also the main tool for cloning assets across files and editing scripting.
These tutorials are not going to give you a comprehensive rundown on how to use Package Editor, but they will teach you how to work in the tool. This is not an exhaustive list. Several tutorials are not included here as they are not great examples of the tool due to their age.
- [A guide to editing Character Meshes](https://github.com/ME3Tweaks/LegendaryExplorer/wiki/A-guide-to-editing-Character-Meshes
- Munchyfly's Small Video Tutorials (Working with meshes)
- ME3: Adding Hair to the Character Creator
- Modifying 2DA tables via a DLC mod (ME1-LE1) (2DA editing)
- ME3: Redirecting, Replacing, and Adding Audio to Conversations
- ME3: Camera Modding, From Noob to Not So Noob
- How To Change Hair, Eye, and Skin Color for NPCS