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Feature Request: Various QoL Features #358
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My thoughts:
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QoL Request 3 - Shift Multiple Objects QoL Request 10 - Autosave |
Am I allowed to suggest Dark Mode might be a nice feature? (If it's already available, I haven't been able to find it.) I'm a huge night owl and opening Package Editor blows my eyes out. |
QoL Request 11 - Clone to Another Sequence Sequence Editor has a clone object button, which is super useful. But many times it may be needed to clone that object to a different sequence in the package. Currently, the only way to do this would be to
So this QoL request is for a new RMB menu option called "Clone to Sequence" where you select the object and it gives you a drop-down list of all the sequences in the package. When you select it, it automatically clones the object to that sequence instead, negating the need to do any of the above. |
There's actually a simpler way to do that currently.
This isn't ideal of course, as you have to remember the UIndex of the object. Perhaps a |
QoL Request 12 - Correct Object Index on Porting Sometimes when porting objects between packages it can be troublesome when there are existing objects in your destination package that share a class/object index with those in your source package. While sometimes you may want for these matching objects to be ignored, if you don't want them to be ignored then you currently need to go through every object and manually correct the indexes to ensure there are no duplicates before importing. Otherwise, certain objects will not port into the destination package, and will instead reference the existing object in the package. For the QoL request, I propose a checkbox added to the porting dialogue which changes this behaviour. When checked, any objects being ported will automatically have their object index corrected and will then be ported into the package. This already exists when porting an object directly, but when these objects are referenced externally (such as when porting a sequence) this is not currently taken into account. This feature would reduce a lot of headaches, repetition, and mistakes when porting. |
This is a list of quality-of-life features that I think would be highly beneficial to mod developers. These features are primarily aimed to cut down the time sinks that exist within LEX's UI.
QoL Request 1 - Trashing Exports / Objects / Dialogue Nodes & Array Entry Removal
It would be a huge timesaver if there was a way to quickly trash exports, remove array entries, or objects from a level by pressing the Delete key. This could also include nodes in dialogue as well. Shift + Delete could also trash without a reference check.
While this would be a fantastic general time-saver, a specific example where this would be useful is when you need to port things between packages, but first need to clear out all references that you don't want. Say you have hundreds of exports referenced in a sequence but only you want to keep 15 for porting. You'd need to either right-click/remove from sequence for each of these, or click the Array minus button and very carefully ensure you don't accidentally remove the ones you want to keep. Instead with this feature you could just go the sequence editor and click/delete each one quickly (or even better, alt-click to drag a selection box over multiple kismet nodes to batch remove them from the sequence).
QoL Request 2 - Redirect All References
The idea here is that you can right click an export and repoint all references to another export. For example when a material import goes slightly wrong and an existing import is also ported into the package as an export, and you need to correct the reference in the binary of dozens of exports, which can be very time-consuming to do manually.
QoL Request 3 - Shift Multiple ObjectsSometimes you want to move an object, but there are other things in the level that rely on the relative positions staying the same (for example a pawn, their action station, lights and the convo stage). This QoL feature would allow you to select multiple objects in the Pathfinding Editor and shift their position as a group. (This would also potentially be great to have in LLE as well)QoL Request 4 - Larger Colour WheelOften when experimenting with vector params, you need to dial in a very specific value. But because the colour wheel is quite small, this can be challenging. It would be great if the wheel was at least 2x bigger by default.QoL Request 5 - Copy / Paste ValuesPackage Editor currently has the ability to copy parsed values, but it would be a great time saver if there was also the ability to paste parsed values to valid targets. This would be most useful for values that have multiple int properties such as coordinates and vectors.QoL Request 6 - Porting Preview
When porting between packages, it would be useful to have a preview (perhaps a list? Though a visual representation in tree view would be the most idealised version of this) of all the exports/imports that will be added to the package if you proceed to clone all references. This would allow you to spot anything that's referenced that you don't want before porting into a package (especially since there's no Ctrl+Z in LEX).
QoL Request 7 - Open Highest Mounted FileThis would be added under Tools in package editor. Put simply, this would open the highest mounted file with the same name (would likely require an asset database scan).QoL Request 8 - Drag / Drop Relinking in Tree ViewInstead of having to relink exports via the Metadata tab in Package Editor, you could simply click/drag an export/import within the same package to relink its instanced path. It would also be enormous bonus if you could shift+click to select multiple exports and move them all at once.QoL Request 9 - Restore Trashed Object
While this wouldn't work on non-vanilla objects, it would be great if when restoring the export data of a vanilla trashed object, it was fully restored to where it was originally (same properties, metadata, binary, instanced path etc).
QoL Request 10 - Autosave
This feature would allow you to set an interval (for example 15 mins) in which the currently opened package is saved to an Autosaves directory, which would be highly useful if you need to revert to an earlier iteration of a file, or recover your work after a crash.
QoL Request 11 - Automatically Fix Yaw on Mesh ImportThis feature would simply automatically handle correcting the yaw position on imported meshes, rather than having to manually edit the hex to reset it to 0.The text was updated successfully, but these errors were encountered: