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The lack of documentation on how to use some of our tools, especially dialogue editor (as it's fairly recent), makes these tools difficult to use for people who have little to no experience with them. For example, I have next to no idea how to use Dialogue Editor, as I have never done any dialogue editing. Users who have less experience will have no idea what they're doing.
The text was updated successfully, but these errors were encountered:
There's still no real guide for the Package Editor, I've found - for example, I've opened up Engine.pcc, which goes to the "Name" tab by default, and found "X_Armor_Exoskel". Okay, I think, how do I edit that armour mod? Right click, Find Usages, and..."0 Objects that use "X_Armor_Exoskel"". Well, great; where the heck is it in Tree View?
Search doesn't help - I put in "X_Armor" and it doesn't find squat.
Same goes for trying to find and edit any weapon/armour mod, or armour; guns are only saved because they directly appear in the Asset Database ("SFXWeaponStats").
I had a much easier time using the old Coalesced Editors, back for the original separate games; here, "Name" seems to be utterly useless, with most everything I'd like to find returning "0 Objects that use...", and no links whatsoever to the corresponding items in Tree View or Exports.
Specifically:
The lack of documentation on how to use some of our tools, especially dialogue editor (as it's fairly recent), makes these tools difficult to use for people who have little to no experience with them. For example, I have next to no idea how to use Dialogue Editor, as I have never done any dialogue editing. Users who have less experience will have no idea what they're doing.
The text was updated successfully, but these errors were encountered: