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block.go
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block.go
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// molecular is a 3D physics engine written in Go
// Copyright (C) 2023 Kevin Z <[email protected]>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package molecular
type Facing uint8
//go:generate stringer -type=Facing
const (
TOP Facing = iota
BOTTOM
LEFT
RIGHT
FRONT
BACK
)
type Block interface {
// SetObject will be called when block is inited or it's moving between objects
SetObject(o *Object)
// Object should return the value passed to SetObject
Object() *Object
Mass() float64
// Material returns the material of the face, nil is allowed
Material(f Facing) *Material
// Outline specific the position and the maximum space of the block
Outline() *Cube
// Tick will be called when the block need to update it's state
Tick(dt float64)
}
// BaseBlock impliments the SetObject and Object method
type BaseBlock struct {
obj *Object
}
func (b *BaseBlock) SetObject(o *Object) {
b.obj = o
}
func (b *BaseBlock) Object() *Object {
return b.obj
}