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ChangeLog.md

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v1.9.1.1 16 October 2018

  • Recompiled against KSP release v1.5.0

v1.9.1 8 July 2017

  • Body mouseover names should now be localized correctly.
  • RSS flares updated, courtesy PhineasFreak.

v1.9.0 (26 May 2017)

  • Recompiled against KSP release v1.3.0

v1.8.1 (20 October 2016)

  • Fix potential exceptions related to the Blizzy Toolbar interface (thanks to Kerbas-ad-astra).
  • De-Linq the rest of DOE.

v1.8.0 (11 October 2016)

  • Recompiled against KSP release v1.2.0

v1.7.2 (23 June 2016)

  • Moved settings.cfg to PluginData to play better with ModuleManager.
  • Added some try/catch to deal with unexpected missing vessels triggering exceptions.

v1.7.1 (28 April 2016)

  • Fixed color conversion that made vessel flares black instead of white. Issue #30.

v1.7.0 (19 Apr 2016)

  • Changed default planet flare saturation to 100%. Issue #25.
  • Flares behind the sun should no longer show up in front of the sun. Issue #26.
  • Recompiled for KSP 1.1. Issue #27, #28.
  • Changed the way dimming is applied to flares.
  • Fixed GUI layout glitch when sliders for percentages reach 100%.

v1.6.4 (21 November 2015)

  • Recompiled for KSP 1.0.5. Guess 1.6.3 wasn't quite compatible after all. Issue #23.

v1.6.3 (15 October 2015)

  • Fix for ghost flares that appear when flare rendering is disabled. Issue #21.

v1.6.2 (9 October 2015)

  • Fix for a nullref exception in VesselDraw with craft that have fixed solar panels, courtesy taniwha.

v1.6.1 (21 August 2015)

  • Tweaks to body flare rendering to reduce the amount of unchanging data being stored by the mod and queried every update.
  • Changed computation of a constant used for flare brightness to allow for Kerbin being a child of something other than Kerbol (for instance, with the New Horizons mod). Courtesy forum user Tynrael.

v1.6.0 (July 23, 2015)

  • Finally fixed vessel flare positions.
  • Changed equation used to determine vessel flare brightness so smaller satellites will be visible.
  • Internal code changes to eliminate some redundant updates.

v1.5.7 (July 8, 2015)

  • NullReferenceException in FlareDraw.OnDestroy has been fixed.
  • Sky dimming has changed again. Flares are dimmed less aggressively, particularly for very low max brightness settings.
  • The flare model's texture was resized and converted to .dds. If you are installing over an existing DOE, please make sure to delete GameData/DistantObject/Flare/model000.png

v1.5.6 (June 27, 2015)

  • Big flares appearing for small/dim worlds is fixed. Issue #16.
  • A few changes to hopefully reduce memory footprint when some features are not used.
  • Sky dimming has been changed: Updates are shown immediately when "Apply" is pressed. Sky dimming now affects Tracking Station and Space Center views. Planet dimming near the sun has been tweaked.

v1.5.5 (May 2, 2015)

  • Option to show config button only in Space Center view (Gribbleshnibit8View).
  • Labels for worlds that are not visible (such as blocked by a nearby world) no longer show up.
  • Some assorted tweaks in an effort to deal with a couple of other bugs.
  • Ghost flares should be fixed.

v1.5.4 (April 29, 2015)

  • Fix the App Launcher extra icon bug (Issue #12)

v1.5.3 (April 27, 2015)

  • KSP 1.0 compatibility release

v1.5.2 (February 15, 2015)

  • Fixed flares rendering when their world is rendered (eg, Minmus and its flare rendering at the same time).
  • Internal reorganization of the flare management code to make it less costly to execute, and easier to change.

v1.5.1 (December 21, 2014)

  • Removed requirement for blizzy's Toolbar being installed.

v1.5.0 (December 21, 2014)

  • Disable flare rendering in MapView, since flare positions are completely wrong.
  • Add support for stock KSP Toolbar (AppLauncher).

v1.4.2 (December 11, 2014)

  • Move vessel flares back to camera layer 0 to reduce their displacement as a temporary workaround for Issue #3 (MOARdV)
  • Fix flare drawing so it works with the CactEye telescope mod (Raven45)

v1.4.1

  • Fix skybox max brightness not being read (Issue #1)

v1.4 (November 2, 2014) Distant Object Enhancement bis

  • 0.25 compatibility
  • Fix potential NULL reference exceptions when vessels are destroyed fixed (Anatid)
  • Ability to show labels on flares (planets and visible vessels) (Anatid)
  • Moved flares to a different rendering layer so they're not affected by lighting illuminating the vessel, such as the PlanetShine mod (Valerian)
  • Tweaked GUI (MOARdV)
  • Enabled GUI in Flight in addition to Space Center view (some changes still going back to the Space Center before they take effect) (MOARdV)
  • Improved handling of missing config file or missing config file entries (MOARdV)

v1.3.1 (July 29, 2014)

Patch by MOARdV

  • 0.24 compatibility
  • Two null reference exceptions fixed
  • Removed System.Threading.Tasks

v1.3 (March 3, 2014)

  • Dynamic skybox fading
  • Added settings GUI
  • Vessel rendering overall should be stable now
  • Vessel rendering now creates a database of part models and draws from there, instead of cloning the part reference object
  • Vessel rendering no longer attempts to draw incompatible parts in many cases
  • Probably some other minor things

v1.2 (February 18, 2014)

  • Planet color definitions added for Real Solar System
  • Planet color definitions added for Real Solar System (metaphor's reconfiguration)
  • Planet color definitions added for PlanetFactory default planets
  • Planet color definitions added for Alternis Kerbol
  • Fixed issue with plugin trying to render launch clamps at large distances and causing ships to explode
  • Fixed issue with plugin incorrectly loading custom planet color definitions
  • Added some more information to print to the console for easier debugging
  • Added setting to easily toggle vessel rendering
  • Vessel rendering is now disabled by default

v1.1 (February 17, 2014)

  • Fixed issue with plugin trying to render flags and EVA Kerbals

v1.0 (February 16, 2014)

  • Initial Release