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Services.html
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<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="utf-8" />
<meta content="width=device-width, initial-scale=0.85" name="viewport" />
<meta
name="description"
content="Juri Knauth's Services and Portfolio. Software/Game Developer and Mentor. This website presents the services I offer and my projects. Services Page."
/>
<meta
name="keywords"
content="JK,Juri,Knauth,Game,Design,Development,Mentoring,Designer,Developer,Mentor,Teacher,Solo Game Developer,QA,Unity,Unity3D,Unreal,Services,Portfolio,Showcase,Blog,Projects,Contact,Video,Board,Maps,3D,2D,Art,Concepts,Escape,Room,Mods,Pirates,Splashy,Endstation,Spielhauer"
/>
<meta name="author" content="Juri Knauth" />
<meta
name="google-site-verification"
content="Dq4rDSuTWs3ExXxiyk6i_zEx1SzejW9sK8RM-V13lU"
/>
<base href="https://www.juriknauth.com/" />
<link rel="canonical" href="https://www.juriknauth.com/Services.html" />
<link rel="stylesheet" type="text/css" href="jkstyle.min.css" />
<link rel="favicon" href="https://juriknauth.github.io/favicon.ico" />
<link rel="favicon-16x16" href="favicon-16x16.ico" type="image/x-icon" />
<title>
Juri Knauth's Services and Portfolio. Software/Game Developer/Mentor.
</title>
<link rel="stylesheet" type="text/css" href="boilerplate.min.css" />
<script defer src="jkscript.min.js"></script>
<script defer src="respond.min.js"></script>
<script src="jquery-3.6.3.min.js"></script>
<script>
$(function () {
$("#loadbotbar").load("BotBar.html");
$("#loadindexmenu").load("IndexMenu.html");
$("#loadservicesmenu").load("ServicesMenu.html");
$("#loadprojectsmenu").load("ProjectsMenu.html");
$("#loadcontactmenu").load("ContactMenu.html");
});
function toggleDiv(attribute) {
let elements = document.getElementsByClassName(attribute);
for (i = 0; i < elements.length; i++) {
if (elements[i].style.display === "none") {
elements[i].style.display = "block";
} else {
elements[i].style.display = "none";
}
}
}
</script>
<style>
#toggle-1 + label:before {
content: "Development";
}
#toggle-1 + label:after {
content: "Development";
}
#toggle-2 + label:before {
content: "Design";
}
#toggle-2 + label:after {
content: "Design";
}
#toggle-3 + label:before {
content: "Mentor";
}
#toggle-3 + label:after {
content: "Mentor";
}
</style>
</head>
<body>
<div class="containerBG">
<div class="main">
<div class="mainmenu">
<header>
<nav>
<div class="dropdown linavb">
<a href="/" class="dropbtnimg DefaultI">
<picture class="logo" style="text-align: left">
<img
loading="lazy"
src="jkiconcropD.png"
alt="logo"
width="52"
height="52"
style="text-align: left"
/>
</picture>
</a>
<div id="loadindexmenu"></div>
</div>
<div class="dropdown linav">
<a href="Services.html" class="dropbtn Blog"
><strong>Services</strong></a
>
<div id="loadservicesmenu"></div>
</div>
<div class="dropdown linav">
<a href="Projects.html" class="dropbtn DefaultP"
><strong>Projects</strong></a
>
<div id="loadprojectsmenu"></div>
</div>
<div class="dropdown linav">
<a href="Contact.html" class="dropbtn DefaultC"
><strong>Contact</strong></a
>
<div id="loadcontactmenu"></div>
</div>
</nav>
</header>
</div>
<div class="tabcontent BlogB">
<div class="articlebodyDesc">
<p style="text-align: justify" class="article-content" id="BannerB">
<em>An overview of the services I offer. <br /></em>
</p>
</div>
<div class="articlebody">
<a class="anchor" id="Services" name="Services"></a>
<h2 class="article-titleL">Services</h2>
<br />
<p style="text-align:justify;" class="article-content"> I'm always looking for new
things, so if you think we could do
something great together, don't hesitate to <a href="/Contact#ContactDetails">contact me!<a/><br /><br /></p>
<div class="switchcontainer">
<div class="switchelement">
<input
id="toggle-1"
class="toggle toggle-round-right-left"
type="checkbox"
checked
/>
<label
for="toggle-1"
onclick="toggleDiv('Development')"
></label>
</div>
<div class="switchelement">
<input
id="toggle-2"
class="toggle toggle-round-right-left"
type="checkbox"
checked
/>
<label for="toggle-2" onclick="toggleDiv('Design')"></label>
</div>
<div class="switchelement">
<input
id="toggle-3"
class="toggle toggle-round-right-left"
type="checkbox"
checked
/>
<label for="toggle-3" onclick="toggleDiv('Mentor')"></label>
</div>
</div>
</div>
<div
class="infoClass Development"
style="margin: 0px; padding: 0px; display: block"
>
<div class="articlebody">
<a class="anchor" id="Development" name="Development"></a>
<h2 class="article-title">Development</h2>
<p style="text-align: justify" class="article-content">
From understanding the real problem, figuring out the customer
requirements, avoiding pitfalls, to designing flexible, stable,
testable and extendable systems with integrated measurements. It
starts with being a good listener and ends with a well-suited
custom solution.
</p>
<div class="columns" style="flex-wrap: wrap">
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">Game Development</p>
<hr class="nomargin" />
<p class="article-info">
Good game development requires a good overview of the
project and joining all the moving parts. Creating tools
for level and game designers, and bringing the creations
of the various departments to life. <br /><br />
</p>
<p class="article-info">
<em
>Fast iteration cycles and squeezing out performance
wherever and whenever it is needed.</em
>
</p>
</div>
</div>
</div>
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">AR/ VR</p>
<hr class="nomargin" />
<p class="article-info">
Augmented and virtual reality can create a truly unique
experience with the latest technologies or bring them
into the mainstream - all you need is a camera. This is
an area that offers a lot of new possibilities and where
new worlds can be opened up. <br /><br />
</p>
<p class="article-info">
<em
>Specifically, accessibility and availability are big
areas.</em
>
</p>
</div>
</div>
</div>
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">Mobile</p>
<hr class="nomargin" />
<p class="article-info">
Cell phones and all their little gadgets and sensors are
just a buffet to develop the next amazing apps that will
revolutionize our lives. <br /><br />
</p>
<p class="article-info">
<em
>Developing for older phones that don't need the
latest hardware, and to save batteries and hardware
are some of the things a green developer can do.</em
>
</p>
</div>
</div>
</div>
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">Unity</p>
<hr class="nomargin" />
<p class="article-info">
A simple and beginner-friendly game engine with endless
possibilities. The game engine I teach to students and
colleagues. It can be deployed to multiple devices, be
it web, AR or mobile. <br /><br />
</p>
<p class="article-info">
<em
>Being able to work and iterate so quickly with Unity
is extremely valuable for getting immediate feedback
and experimenting.</em
>
</p>
</div>
</div>
</div>
</div>
</div>
</div>
<div
class="infoClass Design"
style="margin: 0px; padding: 0px; display: block"
>
<div class="articlebody">
<a class="anchor" id="Design" name="Design"></a>
<h2 class="article-title">Design</h2>
<p style="text-align: justify" class="article-content">
Good designs must meet many criteria. They must be unique and
appealing, and stand out in the current media landscape.
Unanimous world designs have a believable and authentic look,
they feel alive and have a story engraved in them. Characters
must be relatable and recognizable from a distance.
<br /><br /><em>Form must follow function and vice versa. </em>
</p>
<div class="columns" style="flex-wrap: wrap">
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">Game Design</p>
<hr class="nomargin" />
<p class="article-info">
Unique, intuative, and memorable games require a
compelling story, meaningful decisions, and engaging
game mechanics. Everything must fit together like a
symphony, a well-oiled engine, or an ecological cycle.
It should "click," be easy to understand and hard to
master, and keep the player on their toes. <br /><br />
</p>
<p class="article-info">
<em
>Gathering feedback, testing, and balancing are
integral parts of this.</em
>
</p>
</div>
</div>
</div>
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">UI/ UX</p>
<hr class="nomargin" />
<p class="article-info">
User experience has a lot in common with game design. Be
it accessibility and the experience with the product.
But it goes further than that, as the experience starts
earlier and lasts longer, the overall design, and the
customer's identity and expectations come into play.
<br /><br />
</p>
<p class="article-info">
<em
>Community design and feedback channels are
crucial.</em
>
</p>
</div>
</div>
</div>
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">3D</p>
<hr class="nomargin" />
<p class="article-info">
Good 3D modeling requires a special understanding of
readability; it requires a clear silhouette, special
accent colors, and animations to make them stand out
from the untamed environments we find them in.<br /><br />
</p>
<p class="article-info">
<em>
Rig requirements, bone setup, poly density, and
texture fidelity all need to be tested and
communicated.</em
>
</p>
</div>
</div>
</div>
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">Level</p>
<hr class="nomargin" />
<p class="article-info">
Designing spaces where people want to gather and linger,
feel intimidated, or want to explore. Giving players the
urge to move on and find their way to the next point of
interest, making them feel like they are moving freely,
while in reality they are being guided along a carefully
designed path. <br /><br />
</p>
<p class="article-info">
<em
>Balanced multiplayer maps, different tactical paths
and exciting bottlenecks.</em
>
</p>
</div>
</div>
</div>
</div>
</div>
</div>
<div
class="infoClass Mentor"
style="margin: 0px; padding: 0px; display: block"
>
<div class="articlebody">
<a class="anchor" id="Mentor" name="Mentor"></a>
<h2 class="article-title">Mentor</h2>
<p style="text-align: justify" class="article-content">
It is always exciting to watch people develop and guide new
people. Each background is unique and requires a deep dive into
obscure topics, but also brings insight and new perspectives.
<br /><br /><em
>Customized learning paths are constantly evolving and
adapting to new challenges.</em
>
</p>
<div class="columns" style="flex-wrap: wrap">
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">Game Development</p>
<hr class="nomargin" />
<p class="article-info">
Programming is essentially translating requirements and
defining clear rules. Once you've written a game manual
and cleared up any ambiguities, you're well equipped to
write a manual for an application. Mastering tools and
programming languages is critical, but even more
important is working in agile teams that send you on a
journey that has growth built right into it.
</p>
</div>
</div>
</div>
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">Game Design</p>
<hr class="nomargin" />
<p class="article-info">
Learning the basics of game design and developing a
common language are valuable, but most importantly are
techniques and problem-solving skills that a true game
designer needs. Balancing entire game systems and
creating emotional experiences that support each other
and don't get in each other's way are some of these
challenges.
</p>
</div>
</div>
</div>
<div class="nested-column">
<div class="article">
<div class="article-body">
<p class="article-content">Agile Development</p>
<hr class="nomargin" />
<p class="article-info">
Being truly agile means adapting to the needs of the
team, the tech stack, and the product. Good
communication and constant honest feedback are at the
heart of agile development. Leading reviews, retros, and
planning sprints require experience in this area.
Constantly evaluating and redefining new techniques
requires switching between open and closed mindsets to
keep improving the team, which is what ultimately
matters.
</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="gridContainer clearfix">
<div id="div1" class="fluid"></div>
</div>
<br />
<br />
<br />
<br />
<div id="loadbotbar" class="bottomMain"></div>
</div>
</body>
</html>