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Form1.cs
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Form1.cs
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namespace FlapiBird
{
using System;
using System.Windows.Forms;
public partial class FlappyBird : Form
{
int pipeSpeed = 8;
int gravity = 15;
int score = 0;
public FlappyBird()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void label1_Click(object sender, EventArgs e)
{
}
private void GameTimer(object sender, EventArgs e)
{
bird.Top += gravity;
bottonPipe.Left -= pipeSpeed;
topPipe.Left -= pipeSpeed;
ScoreText.Text = "Score:" + score;
if (bottonPipe.Left < -150)
{
bottonPipe.Left = 800;
score++;
}
if (topPipe.Left < -150)
{
topPipe.Left = 700;
score++;
}
if (score > 5)
{
pipeSpeed = 13;
}
if (score >= 25)
{
pipeSpeed = 15;
}
if (score > 35)
{
pipeSpeed = 18;
}
if (score > 50)
{
pipeSpeed = 23;
}
if (bird.Bounds.IntersectsWith(topPipe.Bounds) || bird.Bounds.IntersectsWith(bottonPipe.Bounds) || bird.Bounds.IntersectsWith(ground.Bounds) ||
bird.Top < -25)
{
EndGame();
}
}
private void gameKeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space)
{
gravity = -10;
}
}
private void gameKeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space)
{
gravity = 10;
}
}
public void EndGame()
{
gameTimer.Stop();
ScoreText.Text += " " + " " + "Game Over";
}
}
}