From 7add192e9c8da7a3d4834939db7f0a7b2b9640c1 Mon Sep 17 00:00:00 2001 From: flustix Date: Wed, 18 Sep 2024 21:51:17 +0200 Subject: [PATCH] Enable additive combo count scaling by default --- fluXis.Game/Screens/Gameplay/HUD/Components/ComboCounter.cs | 2 +- fluXis.Game/Screens/Gameplay/HUD/LayoutManager.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/fluXis.Game/Screens/Gameplay/HUD/Components/ComboCounter.cs b/fluXis.Game/Screens/Gameplay/HUD/Components/ComboCounter.cs index 52d681a4..33f9d367 100644 --- a/fluXis.Game/Screens/Gameplay/HUD/Components/ComboCounter.cs +++ b/fluXis.Game/Screens/Gameplay/HUD/Components/ComboCounter.cs @@ -19,7 +19,7 @@ private void load() { AutoSizeAxes = Axes.Both; - scaleAdditive = Settings.GetSetting("scale-additive", false); + scaleAdditive = Settings.GetSetting("scale-additive", true); InternalChild = text = new FluXisSpriteText { diff --git a/fluXis.Game/Screens/Gameplay/HUD/LayoutManager.cs b/fluXis.Game/Screens/Gameplay/HUD/LayoutManager.cs index de0887b5..97a9de4a 100644 --- a/fluXis.Game/Screens/Gameplay/HUD/LayoutManager.cs +++ b/fluXis.Game/Screens/Gameplay/HUD/LayoutManager.cs @@ -202,7 +202,7 @@ public DefaultLayout() Position = new Vector2(0, -32), Settings = new Dictionary { - { "scale-additive", false } + { "scale-additive", true } } } },