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Player.tscn
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Player.tscn
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/graphics/player/Player128_red.png" type="Texture" id=1]
[ext_resource path="res://Player.cs" type="Script" id=2]
[node name="PlayerRoot" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 51
collision_mask = 55
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
polygon = PoolVector2Array( -44.9589, -33.6044, -64.0977, -32.6843, -56.1845, -2.87207, -61.5213, -2.31999, -58.5769, 8.35351, -65.2018, 14.0583, -64.6497, 17.9229, -38.334, 21.9714, -49.3756, 24.5478, -48.0874, 32.2769, -15.5148, 33.013, -10.7301, 28.4123, 1.23158, 32.6449, 33.2521, 32.4609, 41.3492, 23.8117, 50.1825, 21.6034, 62.5122, 14.9785, 66.3768, 7.61741, 52.2068, -2.50402, 33.6202, -9.31298, 22.9466, -24.0351, 5.6482, -24.2191, -23.6119, -1.39986 )
[node name="ShootCoolDown" type="Timer" parent="."]
one_shot = true
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]