forked from darklegion/tremulous
-
Notifications
You must be signed in to change notification settings - Fork 18
/
ChangeLog
175 lines (165 loc) · 7.29 KB
/
ChangeLog
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
1.1.0
-----
Feature/balance changes
-----------------------
* Quick fullscreen changes
* Fancy autocompletion
* Client now sleeps when inactive
* Persistent console history
* Increase boost time to 30 seconds from 20 seconds
* Lcannon now has a minimum charge value
* Flamer damage down to 20 from 31
* Zap repeat rate down to 1500ms from 2000ms
* Knockback from pouncing now 3 times as strong
* Demo state now displayed from cgame
* AVI video capture
* cl_autoRecordDemo
* Master server, based on dpmaster
* Changed defaults for r_picmip and r_textureMode
* Chat sounds differ depending on team
* New collision type, for improved light flares
* New pain blend effect
* Reduced Dragoon pounce range to 64 from 96
* Dragoon pounce now incurs 400ms wait before other weapons may be used
* Trapper cost down to 8 from 10
* Hovel is now free, but only one can be built
* Teslagen damage up to 9 from 7
* Non locational damage does not apply locational armour anymore; instead it
averages the armour regions together
* Added target_alien_win and target_human_win
* Added worldspawn keys to disable specific game elements
* 3D particles
* Brass ejections now done via particle system
* static_tranform particle move type
* thirdPersonOnly particle and trail system property
* Abstract attachment system
* Scriptable trails system
Bug fixes/development issues
----------------------------
* Fix to a server memory leak
* Fix to a server 100% CPU bug
* Delete key on *nix fixed
* Fixed lcannon charge storage exploit
* Fixed psaw/cgun inappropriate effects bug
* Maps on create server menu now sorted by name
* Fixed death by poison MOD s/antitox/medkit/
* Fixed Marauders momentarily disappearing when wall jumping
* Fixed a potential crash bug involving the use of generic1
* Fixed being able to build multiple coincident repeaters if there is no reactor
* Fixed incorrect message when invoking "buy ammo" with an energy weapon and no
reactor present
* Fixed invoking "reload" during a weapon reload causing an unnecessary reload
* Fixed aliens having the wrong blood colour when shot with a las gun
* Fixed hovel causing invisible builders
1.0.2
-----
Feature/balance changes
-----------------------
* Extended STATS report to include the times when stages change
* Increased Tesla damage frequency
* Marginally increased Tesla damage
* Teslas now produce exaggerated knockback effect
* Hives now buildable on walls
* Boosters no longer restore Dragoon spitballs
* Dragoon spitballs now affected by gravity
* Dragoon pounce attack damage reduced to 100 from 160
* Removed jump pad code (and associated media loading)
* Removed loading of some Q3 cruft
* Corpses timeout in 20 seconds instead of 60
Bug fixes/development issues
----------------------------
* Fixed a silly bug with using the reactor/repeater
* Spilled events attached to temporary entities are now reattached
to their original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in
CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
1.0.1
-----
Feature/balance changes
-----------------------
* cg_debugParticles >= 1 now prints to the console when particle
systems are parsed and registered
* Reverted walk/run animation switching back to cmd.buttons instead
of basing it on speed
* Added option for changing whether or not the wallwalk control is a
toggle or not
* Weapon now drops momentarily when reloading
* The stage kill counters are now incremented for structure kills if
players did more then 50% of the total damage
* Removed the mp3 decoder from the source
* Marauder lightning now requires aim, does damage over time and
chains to other entities
* Implemented the Medkit -- a means for a human to restore health
and cure poison in the field
* "Disable Build Warnings" replaced with "Disable Warning
Dialogs" and improved
* Sped spectator move speed up
* Implemented "step down" physics for all characters; no more
jumping down stairs
* Increased frequency with which the Acid Tube deals damage
* Tyrant can no longer charge up forever and must pass a specific
minimum charge level
* Implemented command queueing for commands sent to clients in order
to prevent overflows even sv_floodProtect is off, but not by
dropping commands
* Added LOS check to creep slowing
* Overmind now only complains if there are 0 spawns
* Spawns can no longer be built when there is no Overmind/Reactor
* The spawn closest to the point of death is chosen preferably if
available
* Evolving no longer restores all health
* "give weapons" and "give ammo" cheats removed
* When selling the battery pack, max ammo is given
* Added stage information to the end of game stats
* Reduced Dragoon spitball damage from 120 to 110
* Reduced Tyrant claw damage from 120 to 100
* Reduced Tyrant charge damage from 160 to 110
* Increased Barricade regeneration rate from 12 to 14
* Increased Overmind health from 500 to 750
* Decreased Overmind regeneration rate from 10 to 6
* Doubled Blaster speed from 700 to 1400
* Reduced Painsaw damage from 18 to 15
* Reduced Painsaw range from 48.0 to 40.0
* Reduced Grenade price from 300 to 200
* Reduced Shotgun repeat rate from 1200 to 1000
* Increased Shotgun damage from 6 to 7
* Increased Mass driver damage from 35 to 38
* Increased Chaingun damage from 5 to 6
* Reduced Flamer repeat rate from 300 to 200
* Extended Flamer range
* Increased ammo on all human weapons
* Reduced splashdamage on MG Turrets
Bug fixes/development issues
----------------------------
* Hacked around trap_LinkEntity to allow missiles to have a bounding
box displayed
* Fixed "Server command overflow" bug for clients that should time
out
* Fixed a bug where only live clients would have their scores logged
at the end of the game
* Reworked how weapon changes are performed, fixing bugs in the
process
* Fixed the issue where the Mac qvm JIT compiler would not compile
Tremulous
* Reimplemented how buildables play damage sounds to not use the
event system
* Reworked the ammo/clips packing system to remove the confusion of
concepts
* Disabled client side ET_MISSILE collision
* G_RadiusSelectiveDamage no longer applies locational damage
* Moved some speed adjustment code into prediction; should prevent
some prediction misses
* Wrapped all calls to trap_SendServerCommand in order to circumvent
the q3amsgboom.cfg exploit
* Fixed restoration of energy weapons bug
* Fixed a bug where locational damage could sometimes scale damage
to 0
* Added G_ClosestEnt
* Moved build directory from tremulous to tremulous-dev