Product Packager is a set of CLI tools to help GDQuest in creating their tutorial series, courses and other products.
This repository contains utilities for our internal build system to create courses.
It does things such as:
- Auto-formats MDX prose files for our web platform GDSchool.
- Preprocesses MDX files:
- Includes content from code files. Replaces
<Include file="Filename.gd" anchor="anchor_name" />
with the corresponding source code. - Appends Godot icon images before detected class names.
- Includes content from code files. Replaces
- Compress and resize png and jpg images using imagemagick.
- Compress and resize videos with FFMpeg.
- Strip documents to translate from code, to count words to translate.
The MDX formatter depends on some Godot source files to build regular expressiosn.
These are found at mdx-utils/src/md/godot/
, and they need to be synced with the upstream godot
repo.
We have a shell script mdx-utils/update_godot.sh
that:
- Sets up a
git remote
calledgodot
that points to the Godot repository. - Updates the
mdx-utils/src/md/godot/
folder.
Note: that after you run the script you have to manually commit the update.
mdx-utils/src/md/assets.nim
reads the Godot files at compile time.
walkDir()
seems to require paths relative to the path where we compile from. If usingnimble build
this ismdx-utils/
.staticRead()
requires paths relative to theassets.nim
source file.
Product packager is a modular set of tools to help process files and package products. You can find them in their respective directories.
You can use these tools individually. For example, here are some example commands I would use to compress pictures and videos in a directory using my favorite shell, fish:
optimize_pictures.sh --output output_directory --resize 1280:-1\> -- pictures/*.{jpg,png}
optimize_videos.sh --output output_directory videos/*.mp4
Run any program with the --help
option to learn to use it. Also, if you find a bug, you can run tools with the -d
or --dry-run
option to output debug information. Please copy and paste that output to any bug you report in the issues tab.
If you encounter a bug or you have an idea to improve the tool, please open an issue.
If you want to contribute to the project, for instance, by fixing a bug or adding a feature, check out our Contributor's guidelines.
Also, please use ShellCheck to lint your code and ensure it's POSIX-compliant.
Pull requests and code reviews are much welcome. You can share your feedback and POSIX shell programming tips in the issues tab, or by sending me a message (see below).
Our work on Free Software is sponsored by our Godot game creation courses. Consider getting one to support us!
If you like our work, please star the repository! This helps more people find it.